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Arduino uno User Manual

Arduino uno
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digital metering ruler. Then you’ll use a three-axis accelerometer to build
your own motion-sensing game controller and a cool breakout game clone.
• At this point you’ve output data mostly using some LEDs and the Arduino’s
serial port. Now you’ll connect the Arduino to an actual TV set and gener-
ate your own video signals. You’ll create a graphical thermometer that
you can display on the TV set in your living room.
• In electronics, you don’t necessarily have to build gadgets yourself. You
can also tinker with existing hardware, and you’ll see how easy it is to
take full control of Nintendo’s Wii Nunchuk so you can use it in your own
applications. Soon, you’ll have everything you need to build your own
video game console.
• The Arduino does not have to work in isolation, and it works great with
different networking technologies. You’ll connect the Arduino to the
Internet in various ways, and you’ll learn how to send Twitter messages
and emails. You’ll build a burglar alarm that sends you an email whenever
someone is moving in your living room during your absence.
• Using a Nunchuk to control applications or devices is handy, but often
it’s more convenient to have a wireless remote control. So, you’ll learn
how to build your own universal remote control that you can even control
using a web browser.
• Finally, you’ll work with motors by creating a fun device for your next
software project. You can connect it to your continuous integration system,
so whenever the build fails, it will move an arrow to point to the name of
the developer who is responsible.
• In the appendixes, you’ll learn about the basics of electricity and soldering.
You’ll also find advanced information about programming a serial port
and programming the Arduino in general. And you’ll find an appendix
that explains how to control the Arduino using a web browser.
Every chapter starts with a detailed list of all the parts and tools you need to
build the chapter’s projects. All chapters contain lots of photos and diagrams
showing how everything fits together. You’ll get inspired by descriptions of
real-world Arduino projects in sidebars throughout the book.
Things won’t always work out as expected, and debugging circuits can be a
challenging task. So in every chapter, you’ll find a “What If It Doesn’t Work?”
section that explains the most common problems and their solutions.
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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