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Arduino uno User Manual

Arduino uno
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SMTP is a typical Internet protocol. It uses only text, and it is mainly line-
based; that is, you exchange information line by line. A typical email consists
of only a few attributes: a sender, a receiver, a subject, and a message body.
To transmit an email, you have to send a request to an SMTP server. The
request has to adhere to the SMTP specification.
Before we send an email using an Arduino and an Ethernet shield, you should
learn how to send an email from a command line using the
telnet
command.
To do so, you have to find an SMTP server that actually allows you to send
emails. This isn’t as easy as it sounds.
The biggest problem is that over the years, SMTP servers got very good at
detecting spam messages. Often you can’t send an email manually using a
telnet session because the SMTP server thinks it’s spam. Usually, the SMTP
server will accept your commands, but eventually it will tell you that it won’t
send your email.
Also, many SMTP servers today insist on encrypted connections, which is a
good thing. Implementing the cryptographic algorithms on an Arduino is quite
difficult and uses a lot of resources.
So, even with your email provider’s SMTP server, you might run into big
problems when you try to use it for sending emails from your Arduino.
To overcome such issues, you can use a special SMTP service, such as
SMTP2GO.
2
Most of these services support unencrypted connections and do
not restrict access in any way. Of course, you have to pay for the service if
the number of emails you send exceeds a certain limit. Most services offer a
free account that allows you to send a few emails per day or per month. As
of this writing, SMTP2GO allows you to send twenty emails per day for free.
If your burglar alarm sends more than twenty emails per day, you should
consider moving to a new neighborhood anyway.
To follow this chapter’s email examples, I strongly suggest you register an
account at a free SMTP service, such as SMTP2GO. If you have access to an
unrestricted SMTP server already, you can use that one, of course.
The following
telnet
session shows you how to send an email using SMTP2GO:
maik> telnet smtpcorp.com 2525
Trying 207.58.147.66...
Connected to smtpcorp.com.
Escape character is '^]'.
220 smtpcorp.com ESMTP Exim 4.80 Sun, 01 Jun 2014 18:22:28 +0000
2.
http://www.smtp2go.com/
report erratum • discuss
Emailing from the Command Line • 185
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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