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Arduino uno User Manual

Arduino uno
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four seconds (SMTP servers usually are very busy, because they have to send
a lot of spam), and then it reads all the data sent back by the server and
outputs it to the serial port for debugging purposes.
Before we can process responses, we have to send requests.
send_line
, beginning
in line 21, sends a single command to an SMTP server. You have to pass the
connection to the server as an
EthernetClient
instance, and the line you’d like
to send has to be a
String
object.
To send the data stored in a
String
object, we need to access the character data
it refers to. We can use
toCharArray
or
getBytes
to retrieve this information. These
two methods do not return a pointer to the string’s internal buffer. Instead,
they expect you to provide a sufficiently large
char
array and its size. That’s
why we copy
line
’s content to
buffer
before we output it to the serial and Ethernet
ports. After we’ve sent the data, we read the server’s response and print it to
the serial port.
There aren’t any surprised in the public interface. There are two constructors.
The first, on line 32, expects the SMTP server’s IP address and its port. If you
use it, the
SmtpService
class assumes you’re not using authentication.
To authenticate against the SMTP service using a username and a password,
you have to use the second constructor, starting in line 38. In addition to the
SMTP server’s IP address and port, it expects the username and password
encoded in Base64.
The
send_email
method is the largest piece of code in our class, but it’s also one
of the simplest. It mimics exactly our
telnet
session. The only thing worth
mentioning is line 57. Here we check whether authentication information has
been provided in the constructor. If not, we send the
HELO
command. If
authentication information has been provided, we send the
EHLO
command
and the corresponding authentication information.
Let’s use our classes now to actually send an email:
Ethernet/Email/Email.ino
#include <SPI.h>
Line 1
#include <Ethernet.h>
-
#include "smtp_service.h"
-
-
const unsigned int SMTP_PORT = 2525;
5
const unsigned int BAUD_RATE = 9600;
-
const String USERNAME = "bm90bXl1c2VybmFtZQ=="; // Encoded in Base64.
-
const String PASSWORD = "bm90bXlwYXNzd29yZA=="; // Encoded in Base64.
-
-
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
10
IPAddress my_ip(192, 168, 2, 120);
-
Chapter 11. Creating a Burglar Alarm with Email Notification • 192
report erratum • discuss
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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