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Arduino uno User Manual

Arduino uno
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<script src="js/serial_device.js"></script>
<script src="js/remote.js"></script>
</body>
</html>
This HTML document defines seven rows that contain three buttons each.
Also, it loads several JavaScript files. It loads the jQuery library and the
Seri-
alDevice
class we defined in Writing a SerialDevice Class, on page 274. In addition,
it loads a file named
remote.js
that defines what happens when a user clicks a
button on our virtual remote.
RemoteControl/TvRemoteUI/js/remote.js
$(function() {
Line 1
var BAUD_RATE = 9600;
-
var remote = new SerialDevice("/dev/tty.usbmodem24311", BAUD_RATE);
-
-
remote.onConnect.addListener(function() {
5
console.log("Connected to: " + remote.path);
-
});
-
-
remote.connect();
-
10
$("[type=button]").on("click", function(event){
-
var buttonType = $(event.currentTarget).attr("id");
-
console.log("Button pressed: " + buttonType);
-
remote.send(buttonType + "\n");
-
});
15
});
-
In
remote.js
, we use jQuery’s
$
function in the first line to make sure all Java-
Script code gets executed after the whole HTML page has been loaded. Then
we define a new
SerialDevice
instance named
remote
and connect to it. Make
sure you’re using the right serial port name here.
The rest of the code attaches callback functions to all of the buttons we’ve
defined. We use jQuery’s
$
function to select all elements having the type
button
. Then we call the
on
function for each button element and pass it the
parameter
click
to add a callback function that gets called when the button
gets clicked.
In the callback function for click events, we use the event’s
currentTarget
prop-
erty in line 12 to determine which button has actually been clicked. We read
the button’s ID attribute and use it as the command we send to the Arduino.
If the user clicks the button with the ID
one
, the program will send the com-
mand
one
to the Arduino. The Arduino will then send the corresponding code
via infrared. Using a consistent naming scheme for the button elements in
the HTML page has really paid off. To add another button, you only have to
Chapter 12. Creating Your Own Universal Remote Control • 214
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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