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Arduino uno User Manual

Arduino uno
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byte currentByte = serialPort.readBytes(1)[0];
while (currentByte != NEWLINE) {
line[i++] = currentByte;
currentByte = serialPort.readBytes(1)[0];
}
return new String(line);
}
}
Although this program defines a class named
AnalogReader
, it’s not very object-
oriented. We only define it because everything in Java has to live in a class
context.
The
main
function implements the protocol for our Arduino sketch. First, we
make sure that the name of a serial port was set on the command line. Then
we use this name to initialize a new
SerialPort
object. To open the serial port,
we call the
openPort
method. After a two-second pause, we configure the serial
port’s parameters.
In the loop that follows, we send the string “a0” to the serial port using
Serial-
Port
’s
writeString
method. Afterward, we read the result by invoking the
readLine
function and print it to the console.
Currently, jSSC doesn’t offer a readLine function, so we have to write our
own. The function reads the Arduino’s response byte by byte using the
readBytes
method, because jSSC doesn’t offer a method for reading a single byte.
readLine
appends all bytes read to the byte array named
line
until it detects a newline
character (ASCII code 10). Finally, it converts the byte array into a
String
object
and returns it.
Here’s how to compile and use the program:
maik> javac -cp jssc.jar AnalogReader.java
maik> java -cp jssc.jar:. AnalogReader /dev/tty.usbmodem24321
a0: 496
a0: 433
a0: 328
a0: 328
^C
AnalogReader
does exactly what it’s intended to do: it permanently prints the
values of the analog pin 0. Accessing a serial port in Java is a piece of cake
if you use the right libraries.
Note that jSSC also allows you to write object-oriented code. It has a
Serial-
PortEventListener
interface that makes it easy to decouple the handling of serial
report erratum • discuss
Serial Communication Using Various Languages • 261
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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