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Arduino uno User Manual

Arduino uno
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First of all, you should note that we define all methods on the
prototype
prop-
erty of the
SerialDevice
object. I won’t go into the details here, but you should
know that this is one way to add new methods to objects in JavaScript.
The
connect
method delegates its work to the
chrome.serial.connect
function that
you saw in the previous section already. The only thing worth noting is the
callback function we pass in the function call. Again we use
bind
to set the
callback function’s context explicitly. This way, we make sure that
onConnect-
Complete
has access to the properties of the
SerialDevice
object.
We benefit from that in the
onConnectComplete
method. Here we can set the
con-
nectionId
property of our
SerialDevice
object as soon as we’ve successfully connect-
ed to a serial device. If we hadn’t bound
onConnectComplete
before,
this
would
have a completely different meaning in this function, and we couldn’t access
the properties of the
SerialDevice
object.
In lines 14 and 15, we use the same technique to add receive and error listen-
ers to the
chrome.serial
object. Here we use the listeners we’ve prepared in the
constructor function before. After we’ve established the connection success-
fully, we call the
onConnect
object’s
dispatch
method to spread the good news to
all listeners outside.
Eventually, we have to implement the actual listener functions that deal with
incoming and outgoing data and with errors:
ChromeApps/SerialDevice/js/serial_device.js
SerialDevice.prototype.onReceive = function(receiveInfo) {
if (receiveInfo.connectionId !== this.connectionId) {
return;
}
this.readBuffer += this.arrayBufferToString(receiveInfo.data);
var n;
while ((n = this.readBuffer.indexOf('\n')) >= 0) {
var line = this.readBuffer.substr(0, n + 1);
this.onReadLine.dispatch(line);
this.readBuffer = this.readBuffer.substr(n + 1);
}
};
SerialDevice.prototype.onReceiveError = function(errorInfo) {
if (errorInfo.connectionId === this.connectionId) {
this.onError.dispatch(errorInfo.error);
}
};
SerialDevice.prototype.send = function(data) {
report erratum • discuss
Writing a SerialDevice Class • 277
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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