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Arduino uno User Manual

Arduino uno
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• You need
void
only for function declarations. It denotes that a function
doesn’t return a value.
• Arrays store collections of values having the same type:
int values[2]; // A two-element array
values[0] = 42; // Set the first element
values[1] = -42; // Set the second element
int more_values[] = { 42, -42 };
int first = more_values[0]; // first == 42
In the preceding example, the arrays
values
and
more_values
contain the
same elements. We have used only two different ways of initializing an
array. Note that the array index starts at 0, and keep in mind that
uninitialized array elements contain unreliable values.
• A string is an array of
char
values. The Arduino environment supports the
creation of strings with some syntactic sugar—all these declarations create
strings with the same contents.
char string1[8] = { 'A', 'r', 'd', 'u', 'i', 'n', 'o', '\0' };
char string2[] = "Arduino";
char string3[8] = "Arduino";
char string4[] = { 65, 114, 100, 117, 105, 110, 111, 0 };
Strings should always be terminated by a zero byte. When you use double
quotes to create a string, the zero byte will be added automatically. That’s
why you have to add one byte to the size of the corresponding array.
In Emailing Directly from an Arduino, on page 189, you’ll learn how to use the
Arduino’s
String
class. It makes working with strings safer and more convenient.
Arduino Functions
Arduino calls
setup
once when it boots, and we use it in our “HelloWorld”
example in Hello, World!, on page 16, for initializing the Arduino board and
all the hardware we have connected to it. We use the
pinMode
method to turn
pin 13 into an output pin. This ensures the pin can provide enough current
to light up an LED. The default state of a pin is
INPUT
, and both
INPUT
and
OUTPUT
are predefined constants.
15
Another mandatory function named
loop
begins in line 8. It contains the main
logic of a program, and the Arduino calls it in an infinite loop. Our program’s
main logic has to turn on the LED connected to pin 13 first. To do this, we
use
digitalWrite
and pass it the number of our pin and the constant
HIGH
. This
15. See
http://arduino.cc/en/Tutorial/DigitalPins
for the official documentation.
Chapter 1. Welcome to the Arduino • 18
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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