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Arduino uno User Manual

Arduino uno
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We begin with the usual pin constants, and in
setup
we set the modes of the
pins we use. In line 8, we define a global variable named
led_state
to store the
current state of our LED. It will be
LOW
when the LED is off and
HIGH
otherwise.
In
loop
, we check the button’s current state. When we press the button, its
state switches to
HIGH
, and we toggle the content of
led_state
. That is, if
led_state
was
HIGH
, we set it to
LOW
, and vice versa. At the end, we set the physical LED’s
state to our current software state accordingly.
Our solution is really simple, but unfortunately, it doesn’t work. Play around
with it, and you’ll quickly notice some annoying behavior. If you press the
button, the LED sometimes will turn on and then off immediately. Also, if
you release it, the LED will often remain in a more or less arbitrary state; that
is, sometimes it will be on and sometimes off.
The problem is that the Arduino executes the
loop
method over and over again.
Although the Arduino’s CPU is comparatively slow, this would happen quite
often—regardless of whether we are currently pressing the button. But if you
press it and keep it pressed, its state will constantly be
HIGH
, and you’d con-
stantly toggle the LED’s state (because this happens so fast, it seems like the
LED is constantly on). When you release the button, the LED is in a more or
less arbitrary state.
To improve the situation, we have to store not only the LED’s current state,
but also the pushbutton’s previous state:
BinaryDice/MoreReliableSwitch/MoreReliableSwitch.ino
const unsigned int BUTTON_PIN = 7;
const unsigned int LED_PIN = 13;
void setup() {
pinMode(LED_PIN, OUTPUT);
pinMode(BUTTON_PIN, INPUT);
}
int old_button_state = LOW;
int led_state = LOW;
void loop() {
const int CURRENT_BUTTON_STATE = digitalRead(BUTTON_PIN);
if (CURRENT_BUTTON_STATE != old_button_state && CURRENT_BUTTON_STATE == HIGH) {
if (led_state == LOW)
led_state = HIGH;
else
led_state = LOW;
digitalWrite(LED_PIN, led_state);
}
old_button_state = CURRENT_BUTTON_STATE;
}
report erratum • discuss
Working with Buttons • 51
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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