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Arduino uno User Manual

Arduino uno
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Admittedly that’s a lot of code, but you know most of it already, and the new
parts are fairly easy. In the first line, we include the Bounce2 library we’ll use
later to debounce our two buttons. Then we define constants for the pins we
use, and we define the variable
guess
that will hold the player’s current guess.
The Bounce2 library declares a class named
Bounce
, and you have to create a
Bounce
object for every button you want to debounce. That’s what happens in
lines 11 and 12.
In the
setup
method, we initialize all our pins and set the random seed. We
also initialize the serial port, because we’ll output some debug messages. In
lines 20 to 23, we initialize the two
Bounce
objects. The
attach
method connects
a
Bounce
object to a certain pin. With the
interval
method you can set a button’s
debounce delay in milliseconds.
Our
loop
function has been reduced to two function calls. One is responsible
for dealing with guess button pushes, and the other one handles pushes of
the start button. In
handle_guess_button
, we use the
Bounce
class for the first time.
To determine the current state of our
guess_button
object, we have to call its
update
method. Afterward, we read its current status using the
read
method.
If the button was pressed, its state is set to
HIGH
, and we increment the
guess
variable. To make sure that the guess is always in the range between 1 and
6, we use the modulus operator (
%
) in line 36. This operator divides two values
and returns the remainder. For 6, it returns values between 0 and 5, because
when you divide a number by 6, the remainder is always between 0 and 5.
Add 1 to the result, and you get values between 1 and 6. Finally, we output
the current guess using the three LEDs, and we also print it to the serial port.
The handling of the start button in
handle_start_button
works exactly the same
as the handling of the guess button. When the start button is pressed, we
calculate a new result and output it on the serial port. Then we check whether
the user has entered a guess (
guess
is greater than zero in this case) and
whether the user has guessed the correct result. In either case, we print a
message to the serial port, and if the user guessed right, we also call the
hooray
method.
hooray
lets all three LEDs blink several times.
At the end of the method, we wait for two seconds until the game starts again,
and we reset the current guess to zero.
After you’ve uploaded the software to the Arduino, start the IDE’s serial
monitor. It will print the current value of the
guess
variable whenever you
press the guess button. Press the start button, and the new result appears.
In the following figure, you can see a typical output of our binary die.
Chapter 3. Building Binary Dice • 58
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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