67
This is a reverb that is applied to the entire Program. You can choose from six types.
You can also adjust the amount of reverb that is applied to each zones by editing the “REV (Reverb Send Level)” (p. 4) from each zones.
Reverb Parameters
Settings common to all Reverb types
Parameter Value Explanation
Type
1: Room 1
2: Room 2
3: Hall 1
4: Hall 2
5: Plate
6: GM2 Reverb
Type of reverb
Room 1/2: Reverb that
simulates the reverberation
of a room
Hall 1/2: Reverb that
simulates the reverberation
of a hall
Plate: Simulation of a plate
echo (a reverb device that
uses a metal plate)
GM2 Reverb: GM2 reverb
Level 0–127 Volume of the reverb sound
1–5: Room 1/2, Hall 1/2, Plate
Parameter Value Explanation
Pre Delay 0–100 [msec]
Adjusts the delay time from
the direct sound until the
reverb sound is heard.
Time 0.1–10 [sec] Time length of reverberation
Density 0–127 Density of reverb
Diusion 0–127
Adjusts the change in the
density of the reverb over
time.
The higher the value, the
more the density increases
with time.
(The eect of this setting is
most pronounced with long
reverb times.)
LF Damp 0–100
Adjusts the low-frequency
portion of the reverb.
HF Damp 0–100
Adjusts the high-frequency
portion of the reverb.
Spread 0–127 Reverb spread
Tone 0–127 Tonal character of the reverb
6: GM2 Reverb
Parameter Value Explanation
Character
SMALL_ROOM,
MEDIUM_ROOM,
LARGE_ROOM,
MEDIUM_HALL,
LARGE_HALL,
PLATE
Type of reverb
Time 0–127 Time length of reverberation