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Arduino uno User Manual

Arduino uno
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With a digital pin, you have only a few options to transmit information. You
can set the pin to
HIGH
or
LOW
, and you can control how long it remains in a
particular state. For many purposes, this is absolutely sufficient, and in our
case it is, too. When the PING))) sensor sends out its 40-kHz chirp, it sets the
signal pin to
HIGH
and then sets it back to
LOW
when it receives the echo. That
is, the signal pin remains in a
HIGH
state for exactly the time it takes the sound
to travel to an object and back to the sensor. Loosely speaking, we are using
a digital pin for measuring an analog signal. In the following figure, you can
see a diagram showing typical activity on a digital pin connected to a PING)))
sensor.
We could measure the duration the pin remains in
HIGH
state manually, but
the
pulseIn
method already does all the dirty work for us. So, we use it in line
18 after we have set the signal pin into input mode again.
pulseIn
accepts three
parameters:
• pin: Number of the pin to read the pulse from.
• type: Type of the pulse that should be read. It can be
HIGH
or
LOW
.
• timeout: Timeout measured in microseconds. If no pulse could be detected
within the timeout period,
pulseIn
returns 0. This parameter is optional
and defaults to one second.
Note that in the whole process, only one pin is used to communicate with the
PING))). Sooner or later, you’ll realize that IO pins are a scarce resource on
the Arduino, so it’s really a nice feature that the PING))) uses only one digital
pin. When you can choose between different parts performing the same task,
try to use as few pins as possible.
We have only one thing left to do: convert the duration we have measured
into a length. Sound travels at 343 meters per second, which means it needs
29.155 microseconds per centimeter. So, we have to divide the duration by
29 and then by 2, because the sound has to travel the distance twice. It
travels to the object and then back to the PING))) sensor. The
microseconds_to_cm
method performs the calculation.
Chapter 5. Sensing the World Around Us • 82
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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