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Arduino uno User Manual

Arduino uno
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According to the specification of the PING))) sensor, you have to wait at least
200 microseconds between two measurements. For high-speed measurements,
we could calculate the length of a pause more accurately by actually measuring
the time the code takes. But in our case this is pointless, because all the
statements that are executed during two measurements in the
loop
method
take far more than 200 microseconds. And outputting data to the serial con-
nection is fairly expensive. Despite this, we have added a small delay of 100
microseconds to slow down the output.
You might wonder why we use the
const
keyword so often. To program the
Arduino you use C/C++, and in these languages it’s considered a good practice
to declare constant values as
const
(see Effective C++: 50 Specific Ways to
Improve Your Programs and Designs [Mey97]). Not only will using
const
make
your program more concise and prevent logical errors early, but it will also
help the compiler to decrease your program’s size.
Although most Arduino programs are comparatively small, software develop-
ment for the Arduino is still software development, and it should be done
according to all the best practices we know. So, whenever you define a con-
stant value in your program, declare it as such (using
const
, not using
#define
).
This is true for other programming languages as well, so we will use
final
in
our Java programs, too.
Now it’s time to play around with the sensor and get familiar with its strengths
and weaknesses. Compile the program, upload it to your Arduino board, and
open the serial monitor (don’t forget to set the baud rate to 9600). You should
see something like this:
Distance to nearest object: 42 cm
Distance to nearest object: 33 cm
Distance to nearest object: 27 cm
Distance to nearest object: 27 cm
Distance to nearest object: 29 cm
Distance to nearest object: 36 cm
In addition to the output in the terminal, you will see that the LED on the
PING))) sensor is turned on whenever the sensor starts a new measurement.
Test the sensor’s capabilities by trying to detect big things or very small things.
Try to detect objects from different angles, and try to detect objects that are
below or above the sensor. You should also do some experiments with objects
that don’t have a flat surface. Try to detect stuffed animals, and you will see
that they are not detected as well as solid objects. (That’s probably why bats
don’t hunt bears—they can’t see them.)
report erratum • discuss
Measuring Distances with an Ultrasonic Sensor • 83
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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