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Arduino uno User Manual

Arduino uno
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Serial.println("Disconnecting.");
30
client.stop();
-
}
-
}
-
First, we include the Ethernet library and define a constant for the Daytime
service port. (We also have to include the SPI library, because the Ethernet
library depends on it.) Then we define a few global variables:
•
mac
contains the MAC address we’re going to use for the Ethernet shield.
A MAC address is a 48-bit number that uniquely identifies a network
device.
11
Usually the manufacturer sets this identifier, but for the Ethernet
shield, we have to set it ourselves; we use an arbitrary number.
Important note: the MAC address has to be unique on your network. If
you connect more than one Arduino, make sure they all have different
MAC addresses! Also note that the Arduino Ethernet and the latest ver-
sions of the Ethernet shields have a MAC address that can be found on
a sticker on their back side.
• Whenever you connect your PC to the Internet, it probably gets a new IP
address via the Dynamic Host Configuration Protocol (DHCP).
12
For most
Arduino applications, a DHCP implementation is comparatively costly,
so you usually assign an IP address manually. (See how to use DHCP in
Using DHCP and DNS, on page 177.) In most cases, this will be a local
address in the 192.168.x.y range; we store this address in the
my_ip
variable
using the Arduino’s
IPAddress
class. In older versions of the Arduino IDE,
you had to use a byte array to store IP addresses. You can still do so,
because byte arrays will be converted to
IPAddress
objects automatically if
needed.
• To turn domain names such as time.nist.gov into an IP address, you need
access to the Domain Name System (DNS). The Arduino’s standard library
supports DNS, but we’ll find out the IP address ourselves. (See how to
use DNS in Using DHCP and DNS, on page 177.) We assign it to
time_server
.
The
telnet
command already turned the Daytime service domain name into
an IP address for us. Alternatively, you can use one of the following com-
mands to determine a domain name’s IP address:
maik> host time.nist.gov
time.nist.gov has address 192.43.244.18
maik> dig +short time.nist.gov
11.
http://en.wikipedia.org/wiki/Mac_address
12.
http://en.wikipedia.org/wiki/Dynamic_Host_Configuration_Protocol
report erratum • discuss
Communicating Over Networks Using an Ethernet Shield • 175
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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