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Arduino uno User Manual

Arduino uno
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192.43.244.18
maik> resolveip time.nist.gov
IP address of time.nist.gov is 192.43.244.18
maik> ping -c 1 time.nist.gov
PING time.nist.gov (192.43.244.18): 56 data bytes
64 bytes from 192.43.244.18: icmp_seq=0 ttl=48 time=173.598 ms
--- time.nist.gov ping statistics ---
1 packets transmitted, 1 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 173.598/173.598/173.598/0.000 ms
Back to the source code! In line 9, we create a new
EthernetClient
object. This
class is part of the Ethernet library and allows us to create network clients
that connect to a certain IP address and port. In former versions of the Arduino
IDE, this class was named
Client
.
Now we have to initialize the Ethernet shield itself; we do this in line 13 in
the
setup
function. We have to invoke
Ethernet.begin
, passing it our MAC and IP
address. Then we initialize the serial port so that we can output some debug
messages. At this point, we’ve initialized all the components we need, so we
can finally connect to the Daytime server and read its output.
Please note that you can also pass the IP address of your network gateway
and your subnet mask to
Ethernet.begin
. This is necessary if you don’t connect
the Arduino directly to the Internet but use a router or a cable modem instead.
In this case, you can pass the gateway address as follows:
// ...
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
IPAddress my_ip(192, 168, 2, 120);
IPAddress time_server(192, 43, 244, 18); // time.nist.gov
// Insert IP address of your domain name system below:
IPAddress dns(8, 8, 8, 8);
// Insert IP address of your cable or DSL router below:
IPAddress gateway(192, 168, 13, 254);
EthernetClient client(time_server, DAYTIME_PORT);
void setup() {
Ethernet.begin(mac, my_ip, dns, gateway);
Serial.begin(BAUD_RATE);
}
// ...
The
loop
function of our sketch starts with a short delay, allowing all compo-
nents to initialize properly. This is necessary because the Ethernet shield is
an autonomous device that is capable of working in parallel to the Arduino.
In line 20, we try to connect to the Daytime service. If the connection cannot
be established, we print an error message. Otherwise, we wait for 300 millisec-
Chapter 10. Networking with Arduino • 176
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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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