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Arduino uno User Manual

Arduino uno
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We send our username and encode it using Base64, too. The SMTP server’s
reply is UGFzc3dvcmQ6 (“Password:”), so we send our password (encoded
using Base64).
Note that although Base64 data looks cryptic, it’s not encrypted at all. It’s as
insecure as plain text, and there are software developers who can read Base64
data as quickly as regular text. You can find countless Base64 converters on
the Web, and there’s a Base64 library for nearly every programming language.
After the authentication succeeds, we tell the server that we’d like to send an
email using
MAIL FROM:
. The email address we provide with this command will
be used by the server in case our email bounces back. Note that the server
sends back a response line for every request. These responses always start
with a three-digit status code.
The
RCPT TO:
command sets the recipient’s email address. If you’d like to send
an email to more than one recipient, you have to repeat the command for
each of them.
With the
DATA
command, we tell the server that we now start to transmit the
email’s attributes. Email attributes are mainly a list of key/value pairs where
key and value are delimited by a colon. So in the first three lines, we set the
attributes “from,” “to,” and “subject,” and they all have the meaning you’d
expect when sending an email.
You separate the email’s body from the attributes using a blank line. To mark
the end of the email body, send a line containing a single period. Send the
QUIT
command to end the session with the SMTP server.
You should find a new email in your inbox or in your spam folder. If not, try
another SMTP server first. Things can still go wrong, and although simple in
theory, SMTP can be a complex beast in practice. SMTP servers often return
helpful error messages that might help you quickly solve your problem.
If you want to give your current SMTP server a try, you have to find out its
address first. Open a terminal and enter the following:
maik> nslookup
> set type=mx
> gmail.com
Server: 192.168.2.1
Address: 192.168.2.1#53
Non-authoritative answer:
gmail.com mail exchanger = 5 gmail-smtp-in.l.google.com.
gmail.com mail exchanger = 10 alt1.gmail-smtp-in.l.google.com.
gmail.com mail exchanger = 20 alt2.gmail-smtp-in.
> exit
report erratum • discuss
Emailing from the Command Line • 187
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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