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Arduino uno User Manual

Arduino uno
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The output looks as follows when you send the character A again:
Unknown command: 65
41
101
1000001
A
Depending on the format specifier,
Serial.println
automatically converts a byte
into another representation. DEC outputs a byte as a decimal number, HEX
as a hexadecimal number, and so on. Note that such an operation usually
changes the length of the data that get transmitted. The binary representation
of the single byte 65 needs 7 bytes, because it contains seven characters.
Also note that we have to use
Serial.write
instead of
Serial.println
to output a
character representation of our command value. Former versions of the
Arduino IDE had a
BYTE
modifier for this purpose, but it has been removed
in Arduino 1.0.
Numbering Systems
It’s an evolutionary accident that 10 is the basis for our numbering system.
If we had only four fingers on each hand, it’d be probably eight, and we’d
probably have invented computers a few centuries earlier.
For thousands of years, people have used denominational number systems,
and we represent a number like
4711
as follows:
4Ă—10
3
+ 7Ă—10
2
+ 1Ă—10
1
+ 1Ă—10
0
This makes arithmetic operations very convenient. But when working with
computers that interpret only binary numbers, it’s often good to use number-
ing systems based on the numbers 2 (binary), 8 (octal), or 16 (hexadecimal).
The decimal number
147
can be represented in octal and hexadecimal as:
0223=3Ă—8
0
+2Ă—8
1
+2Ă—8
2
0x93=3Ă—16
0
+9Ă—16
1
In Arduino programs, you can define literals for all these numbering systems:
int decimal = 147;
int binary = B10010011;
int octal = 0223;
int hexadecimal = 0x93;
Binary numbers start with a B character, octal numbers with a 0, and hex-
adecimal numbers with 0x. Note that you can use binary literals only for
numbers from 0 to 255.
report erratum • discuss
Using Serial Ports • 31
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Table of Contents

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Arduino uno Specifications

General IconGeneral
Form factorArduino
CertificationRoHS, FC, CE
Processor model-
Processor frequency- MHz
Microcontroller modelATmega328
Microcontroller frequency16 MHz
DC input voltage7-12 V
Operating voltage5 V
DC current per I/O pin40 mA
Flash memory0.032 MB
Maximum internal memory- GB
SRAM (Static Random Access Memory)2 KB
EEPROM (Electrically Erasable Programmable Read-Only Memory)1 KB
Wi-FiNo
Number of analog I/O pins6
Number of digital I/O pins14
Weight and Dimensions IconWeight and Dimensions
Board dimensions53.4 x 68.6 mm

Summary

Arduino Uno and the Arduino Platform

The Parts You Need

Chapter 1: Welcome to the Arduino

Installing the Arduino IDE

Provides step-by-step instructions for installing the Arduino Integrated Development Environment.

Hello, World!

Introduces the first project: making an LED blink using the Arduino.

Compiling and Uploading Programs

Explains how to compile and upload sketches to the Arduino board.

Chapter 2: Creating Bigger Projects with the Arduino

Changing Preferences

Explains how to customize Arduino IDE settings for better workflow.

Using Serial Ports

Explains serial communication for data exchange between Arduino and computer.

Chapter 3: Building Binary Dice

Working with Breadboards

Explains how breadboards work and how to connect components.

First Version of a Binary Die

Implements the first version of a binary die using three LEDs.

Working with Buttons

Details how pushbuttons work and how to connect them to the Arduino.

Building a Dice Game

Completes the dice project by adding a guess button and game logic.

Chapter 4: Building a Morse Code Generator Library

Building a Morse Code Generator

Starts the implementation of the Telegraph C++ class.

Fleshing Out the Morse Code Generator’s Interface

Defines the Telegraph class interface and Morse code data arrays.

Installing and Using the Telegraph Class

Guides on integrating the custom Telegraph library into Arduino IDE.

Chapter 5: Sensing the World Around Us

Measuring Distances with an Ultrasonic Sensor

Introduces ultrasonic sensors and builds a distance measuring device.

Increasing Precision Using a Temperature Sensor

Integrates a temperature sensor to refine distance measurements.

Chapter 6: Building a Motion-Sensing Game Controller

Wiring Up the Accelerometer

Details connecting the ADXL335 accelerometer to the Arduino.

Bringing Your Accelerometer to Life

Reads and outputs raw accelerometer data for three axes.

Building Your Own Game Controller

Integrates a pushbutton and refined accelerometer data for a game controller.

Chapter 7: Writing a Game for the Motion-Sensing Game Controller

Writing a GameController Class

Creates a JavaScript class for convenient access to Arduino motion data.

Creating the Game

Implements a Breakout clone using JavaScript and the motion controller.

Chapter 8: Generating Video Signals with an Arduino

Building a Digital-to-Analog Converter (DAC)

Details building a binary-weighted DAC for video signal generation.

Connecting the Arduino to Your TV Set

Describes modifying an RCA cable to connect to the Arduino.

Using the TVout Library

Introduces the TVout library for generating video signals on a TV.

Building a TV Thermometer

Creates a graphical thermometer display on a TV screen using sensors.

Chapter 9: Tinkering with the Wii Nunchuk

Wiring a Wii Nunchuk

Details wiring the Nunchuk controller to Arduino analog pins.

Building a Nunchuk Class

Creates a C++ class for interfacing with the Nunchuk controller.

Using Our Nunchuk Class

Demonstrates reading Nunchuk data (joystick, accelerometer, buttons).

Chapter 10: Networking with Arduino

Chapter 11: Creating a Burglar Alarm with Email Notification

Chapter 12: Creating Your Own Universal Remote Control

Chapter 13: Controlling Motors with Arduino

What You Need

Lists components for motor control: servo motor, wires, Arduino.

What If It Doesn’t Work?

Troubleshooting motor control: power consumption, weight, adjustments.

APPENDIX 1: Electronics and Soldering Basics

APPENDIX 2: Advanced Arduino Programming

APPENDIX 3: Advanced Serial Programming

APPENDIX 4: Controlling the Arduino with a Browser

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