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Blackmagicdesign URSA Mini - Adding VFX and Compositing; The Fusion Page

Blackmagicdesign URSA Mini
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Nodes
The nodes window is the heart of the Fusion page where you build your node tree
byconnecting tools together from one node’s output to another node’s input. Thisarea
will change size depending on which editors are open, for example the spline or
keyframes editor. A toolbar atthe top of the nodes area features the most commonly
used tools for fast access.
Spline
When the spline editor is open, it will appear to the right of the nodes window. This
editor lets you make precise adjustments to each node, such as smoothing the
animation between two keyframes using bezier curves.
Keyframes
Keyframes for each tool can be added, removed or modified using the keyframes
editor. This also appears to the right of the nodes viewer.
Metadata
The metadata window will show you metadata available for the active clip, including the
codec, frame rate and timecode.
Inspector
The inspector in the top right corner displays all settings and modifiers available for one
or more selected nodes. Additional tab options will appear to provide quick access to
other settings for nodes sorted by category.
The text inspector contains additional tabs for text,
layout, transform, shading, image and settings.
Getting Started with Fusion
To get started with Fusion, simply position your playhead over any clip on your timeline and
click on the ‘Fusion’ tab to open the Fusion page.
On the Fusion page, your clip is immediately available in a media input node labelled ‘MediaIn’.
Every composition will begin with a ‘mediain’ and a ‘mediaout’ node. This mediain node
represents the top most clip of your timeline at the playhead, and ignores any clips underneath.
Any adjustments you’ve applied to the clip on the edit page, such as transform tools and
cropping changes, are also included.
The media output node, named ‘MediaOut, is the node that sends
theoutput back to your timeline on DaVinci Resolve’s edit page.
234Using DaVinci Resolve

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