101
The Texture Window
Introduction
e Texture window holds both the Unsharp Mask filter and the
FlexTouch filter.
Unsharp Mask Filter
e Unsharp Mask filter applies an algorithm that increases contrast
along sharply defined edges. Unsharp masking has the potential to both
improve and degrade your image - it makes the features more sharp, but
can also bring out noise or graininess. Most typically, noise will appear
first in the dark areas of the image.
Color Noise Filter Settings
e color noise filter operates on the color information in your image
to remove electronic and/or film-grain “noise” from the colors. In some
images, you might notice this noise manifest itself as graininess in the
darkest and most saturated colors.
FlexTouch Filter
is filter can be used for eliminating dust & scratches from the image.
Please note that the primary working area of the filter is the fine dust
& scrathes, which are only recognizeable in 100% view. Very obvious
scratches and large pieces of dust or hair will not be removed - a manual
retouch will still be necessary in these cases.
Preview
Preview your settings using the Detail window. When using the
Unsharp Mask filter it is recommended to use at least two detail previews
so that you can compare the sharpening effect in two different areas
of your image - use one to check for enough sharpness in the bright or
midtone areas and another to check for noise resulting from too much
sharpness in the shadow areas. See “e Detail Window” on page 107 for
information about how to use the Detail window.