88
For a list of all parameters download “JUPITER-50 Parameter Guide” (PDF le) from 
“JUPITER-50” in the “Owner’s Manuals” list on the Roland website  
(http;//www.roland.com/support/en/).
LIVE SET TONE MODIFY Screen 
(SuperNATURAL Acoustic Tones)
Changes in dynamics
You can produce changes in dynamics that are idiomatic to each specic instrument, 
shifting smoothly from subtle to powerful sounds in a natural way that goes beyond 
a mere change in volume.
*  Dynamics can be controlled by Note-on Velocity, the Modulation controller (CC01), 
or Expression (CC11).
After playing a key, you can operate the Modulation controller (CC01) to continuously 
control the dynamics (percussion instruments, struck-string instruments, and 
plucked-string instruments are excepted).
Legato eect
With the exception of some sounds, legato playing (the technique of playing the 
next key before releasing the previous key) lets you play notes that are smoothly 
connected.
*  To obtain a legato eect, set Mono/Poly to TONE or MONO.
Performance variation sounds
Musically appropriate performance variations are provided for each instrument, 
and you can use control changes (CC80–CC83) to instantly switch between these 
variations while you perform.
0001:Concert Grand–0009:Honky Tonk
Dierences in your playing strength will smoothly change the tone character in a 
natural way.
Parameter Value Explanation
String Resonance 0–127
When the keys are pressed on an 
acoustic piano, the strings for keys 
that are already pressed also vibrate 
sympathetically. The function used to 
reproduce is called “String Resonance.” 
Increasing the value will increase the 
amount of eect.
Key O Resonance 0–127
This adjusts resonances such as the 
key-o sound of an acoustic piano 
(subtle sounds that are heard when you 
release a key).  
Higher values will increase the volume 
of the resonances.
Hammer Noise -2– +2
This adjusts the sound of the hammer 
striking the string of an acoustic piano.  
Higher values will increase the sound of 
the hammer striking the string.
Stereo Width 0–63
The higher the value set, the wider the 
sound is spread out.
Nuance
TYPE1, TYPE2, 
TYPE3
This changes the Tone’s subtle nuances 
by altering the phase of the left and 
right sounds.  
This eect is dicult to hear when 
headphones are used.  
This has no eect for 0008:Concert 
Mono.
Tone Character -5– +5
Higher values produce a harder sound; 
lower values produce a more mellow 
sound.
0010:Pure Vintage EP1–0025:Clav CA Combo
A key-o noise typical of that instrument will be heard when you release the key.
Parameter Value Explanation
Key O Noise (CC16) -64– +63
Adjusts the amount of key-o noise. 
Higher settings will raise the volume.  
This has no eect for 0012:Pure Wurly.
0026:Vibraphone, 0027:Marimba, 0078:APS 
Vibraphone, 0079:APS Marimba
You can play a roll by operating the Modulation controller (CC01) while playing a 
note.  
You can produce a glissando eect by operating the pitch bend lever while holding 
down a note, or by playing legato with the Portamento SW (CC65) turned on.  
If Bend Range is set to Tone, you can produce a glissando eect by operating the 
pitch bend lever.  
If Bend Range is set to anything other than Tone, this eect will be obtained if Bend 
Mode (CC19) is turned on. Use this when you want to switch between glissando 
playing and conventional pitch change.  
By using Mute (CC18) you can simulate the technique of using your hand or mallet to 
mute the vibration (sound). It is eective to assign this to the D-BEAM controller.
Parameter Value Explanation
Mallet Hardness 
(CC16)
-64– +63
Adjusts the hardness of the mallet. 
Higher settings produce the sound of a 
harder mallet. 
Roll Speed (CC17) -64– +63 Adjusts the speed of the roll eect.
Variation Refer to p. 98 Performance variation sounds
0028:TW Organ
0028:TW Organ can be assigned only to layer 1 of the upper part or lower part.
Parameter Value Explanation
Harmonic Bar tab
Harmonic Bar 16' 0–8
Adjust the level of each footage.  
A dierent harmonic component is 
assigned to each footage; the sound of 
the organ is created by mixing these 
components. 
The 8’ footage is the core of the sound; 
this is the basic pitch around which the 
sound is created. 
Harmonic Bar 5-1/3' 0–8
Harmonic Bar 8' 0–8
Harmonic Bar 4' 0–8
Harmonic Bar 2-2/3' 0–8
Harmonic Bar 2' 0–8
Harmonic Bar 1-3/5' 0–8
Harmonic Bar 1-1/3' 0–8
Harmonic Bar 1' 0–8
Leakage Level 0–127
Level at which the signal of tonewheels 
unrelated to the pressed keys is mixed 
into the input
Percussion tab
Percussion Switch OFF, ON
If this is on, a crisp attack will be added 
to the beginning of the notes.
Percussion Soft
NORM
The percussion sound will be at the 
normal volume, and the sound of the 
harmonic bars will be reduced.
SOFT
The percussion sound will be reduced, 
and the harmonic bars will be at the 
normal volume.
Percussion Soft Level 0–15
Volume of the percussion sound when 
Percussion Soft is set to SOFT
Percussion Normal 
Level
0–15
Volume of the percussion sound when 
Percussion Soft is set to NORM
Percussion Slow
FAST
The percussion sound will disappear 
immediately, producing a sharp attack.
SLOW
The percussion sound will disappear 
slowly, producing a more gentle attack.
Parameter List