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Sega Ghost Squad - Game Rules and Gameplay; Life; Continue and Game over; GS Meter

Sega Ghost Squad
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(5) GAME RULES AND GAMEPLAY
Life
During play, the player's life is displayed at the top part of the screen.
Life is diminished by enemy attack or accidental fire on hostages.
Once the player's life runs out, play stops.
The amount of life to start a game with can be configured in Test Mode settings.
Changing life settings will not affect the length of the life gauge. Instead, the amount of life lost when
receiving damage changes, effectively varying the number of sustainable enemy hits.
�Refer to the "LIFE" setting of the "GAME ASSIGNMENTS" section in "Test Mode".�
Continue and Game Over
The option to "Continue" is available when the player's life runs out.
The START button can be used to continue the game, as long as there are credits remaining.
When using an IC Card, each "Continue" deducts from the number of remaining card uses.
Not continuing results in "Game Over".
When using an IC Card, game results are displayed following the game, showing experience increases,
rank promotions, and so on.
GS Meter
The GS Meter measures the value of the player's special force performance.
For example, pulling off a special shot ("GOOD SHOT", "QUICK SHOT", etc.) or successfully
completing an event raises the meter, while shooting fellow troops or hostages lowers the meter.
When the GS Meter reaches its maximum level, the current weapon receives an upgrade.
Building up the GS Meter also increases the amount of experience gained following a game.
Reload
When a magazine is empty, reloading is executed by simply aiming the gun controller outside of the
screen.
At that time it is not necessary to press the trigger or any other buttons.
The time it takes between reloading and being able to shoot again varies between weapons.

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