ASE2000 V2 Communication Test Set User Manual 31
6.4. SPT Import Files
Release 2.21 and later allows import of message data from SPT les using a .001 extension.
This is supported for several protocols (tested using DNP3, Modbus RTU, CDC Type 1 and
2, and Conitel 2020) using ASE2000’s SPT trac log les. ASE 2000 can display the details
of trac through SPT products using existing oine trac log les. These logs can be easily
retrieved from already running SPT gateways using SPT Editor. Note: Users using SPT products
must save these les using .001 le type.
6.4.1. DNP3 Example
02/14/2018 15:30:08:>W DNP 3.0(1:1) [48.812] PHY ........: 3C 03 06 3C 02 06 3C 01
06 39 9D
02/14/2018 15:30:08:>W DNP 3.0(1:1) [49.125] PHY Rcv (10): 05 64 25 44 00 00 01 00
D9 8D
02/14/2018 15:30:08:>W DNP 3.0(1:1) [49.437] PHY Rcv (36): C7 C7 81 10 00 01 01
00 00 07 00 1E 04 00 00 07
02/14/2018 15:30:08:>W DNP 3.0(1:1) [49.437] PHY ........: 1D 36 00 00 00 00 00 00
00 00 00 00 00 00 00 00
02/14/2018 15:30:08:>W DNP 3.0(1:1) [49.437] PHY ........: 00 00 FF FF
6.5. Message Capture Facility
This facility provides similar capability to the Message Export/Import facility in that it also
provides for saving and retrieving message data. The primary dierence is that it allows the user
to store a much larger number (user congurable) of messages. Also, message capture must
be enabled prior to starting a communication session. Unlike the Message Export/Import facility,
the Message Capture facility does not use a Windows le to store message data but rather a
Capture Database that contains one or more Capture Sessions.
To initiate a capture session, use the Capture name select drop-down menu in the task bar
to select an existing capture name or dene a new name and specify the maximum size, in
messages. The Count eld shows the number of messages currently stored in the named capture
session.
The currently select capture session name is displayed in the Task Bar.
Capturing can be started, stopped, and paused using the “player” buttons located in the task bar.
The capture player controls are independent from the communication player buttons so that it
is possible to start, stop, and pause capturing without aecting data communication. However,
only communication messages that occur while capturing is active (start button pressed) will be
saved. It is important to be aware of the functioning of the capture player buttons as it aects
when data is captured and when the contents of the capture session are reset.
• Pressing the Play button
will cause new communication messages to be stored in the