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Konami KGP 3.5 PDM2 User Manual

Konami KGP 3.5 PDM2
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SECTION 2 - SET-UP
1-2-8
2-8
© 2018 Konami Gaming Inc. P/N 810237
CONCERTO UPRIGHT
(Original Instructions)
cHange button
The CHANGE button is used to illuminate the upper Signal
Tower light with a steady ash, indicating to the Operator that
change is required at the Machine.
casHout button
The CASHOUT button is used by the Player to retrieve unused
credits from the Machine. When pressed, the Hopper activates
dropping coins into the coin bowl, triggering an attendant pay,
printing a ticket or a combination of events.
select nuMber oF lines buttons
The SELECT LINE(s) button allows the player to choose the
number of lines played.
select bet Per line buttons
The BET X PER LINE buttons allow the player to select the
number of credits played for each of the selected lines.
bet Max button
The BET MAX button wagers the maximum number of
credits for each time it is pressed. A credit equals the
current denomination X 1 (if the machine is optioned with a
denomination of 50¢, and the maximum number of coins is
45, the bet max value would be $22.50). When the BET MAX
button is pressed, the reels spin automatically.
SPIN button
The SPIN button can act as a REPEAT BET button. After
the number of lines are selected, the credits wagered per
line activates the game. The SPIN button then activates the
next game.
bill/ticket entry
Accepts paper currency and converts it into credits according
to the denomination of the machine. If a $20.00 bill is inserted,
and the denomination of the machine is 5¢, 400 credits will
be added to the credit meter.
ticket cHute
The ticket printer is used to dispense tickets that reect the
amount of credits remaining on the machine that can be
cashed for their monetary value, or in some cases, can be
inserted into another machine to add credits and enable play.
27" lcd W/toucHscreen
The LCD screen is used to display animations, bonus games
and bonus pays to the player. It is also used to access the
KMS to display game information, audit information, log les,
game recall les, event info les and system info les. It is also
used to display diagnostic screens and game test screens.
STARTUP
Check the following items before connecting the AC plug of
the machine to a receptacle.
insPect tHe cabinet
Check that all the units are plugged in rmly.
Check that all the connectors are connected.
Check that the AC cord is not damaged.
Check that the Power Switch is to the OFF position.
Check that fuses are not opened.
insPect tHe use environMent
Check that the power supply meets the specication for
the cabinet.
Check that the AC cord is not strained (do not bend the AC
cord at a sharp angle, coil it or put a heavy weight on it).
Check that there is nothing containing water near the
power supply.
insPect aFter connecting tHe ac Plug to tHe
recePtacle
Check that the smell of smoke is not present.
Check that no sparks, smoke or ame are produced.
Check that the AC cord does not get too hot.
KP3.5 SETUP
The rst time the game is started a RAM CLEAR procedure
is required.
Refer to 810239 - KP3.5 Setup Manual - for the RAM Clear
procedure and instructions on how to properly set up the
game.

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Konami KGP 3.5 PDM2 Specifications

General IconGeneral
BrandKonami
ModelKGP 3.5 PDM2
CategoryArcade Game Machines
LanguageEnglish

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