61
■■
■■
■ Crate entries
Using the [CRATE#] or [CRATE01] through [CRATE99] key, you can sell bottles of drinks in a crate (A
crate is a box for transporting and storing drink bottles). To use this function, you need to program the
following items in the PGM2 mode:
• Crate table no.
• Crate PLU/EAN and its preset price
• Number of bottles to pack into the crate
• PLU/EANs in the bottles (max. 10 PLU/EANs) and their price level
• Price of the crate table
• Combination function: Yes (combination entries) / No (single entries)
• Crate table text
There are two types of crate entries as shown below.
••
••
• Single entries
Use this type of entry to sell a crate of one kind of drink.
Crate table no.: 1 Crate PLU/EAN: PLU code 13 (preset price: 0.20)
Number of bottles: 12 PLU/EAN in the bottles: PLU code 14 (price level: 1)
Price of the crate table: 9.80 Combination function: No
Crate table text: CRATE01
Key Operation
Display
1 [CRATE#]
[PLU 00014 ]
[CASH_TOTAL]
The preset price of the PLU code 14 is 1.20, but it is ignored in the calculation of the amount registered.
See the following formula:
• The amount registered = the price of the crate table + the price of the crate PLU/EAN
In the above example, the registered amount (10.00) = 9.80 + 0.20
The entry of the PLU/EAN in the bottles only (PLU code 14 in the above example) is allowed.