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Korg Krome - Selecting Drum Track Patterns and Programs

Korg Krome
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Arpeggiator function
94
ThenreturntotheGlobalP6:ArpeggioPattern–Setup
page.Foroddnumberedsteps,setFlamtoapositive
(+)value.Forevennumberedsteps,setFlamtoa
negative(–)value.
Drum pattern
Youcanusethearpeggiatortoplayarhythmpattern
byusing“FixedNote”withadrumprogram.
1. InProgrammode,selectadrumkitprogram.
Forthisexample,selectthepresetprogramA017:Jazz
Dry/Amb1Kit(Category:Drums).
2. InGlobalP6:ArpeggioPattern,selecttheSetup
page,andparametersettings.
ArpeggioToneMode:SetthistoFixedNote.Thiswill
causethetonetoalwayssou
ndatthespecifiedpitch.
FixedNoteMode:IfyousetthistoTriggerAllTones,
playingasinglenoteonthekeyboardwillsoundall
tones.
IfyousetthistoTriggerAsPlayed,thetoneswillbe
soundedaccordingtothenotesyouplayonthe
keyboard(seepage 212ofthePara
meterGuide).
3. SelecttheEditpage.
Let’sinputthefollowingrhythmpattern.
4. Foreach“Tone,”specify“FixedNoteNo.”
UsetheFixedNoteSetupbuttontoopenthedialog
box.Hereyoucanassignadifferentdrumsample(note
number)ofthedrumkittoeachfixednote.
Forthisexample,setToneNo.andFixedNoteNo.as
follows.
Thedrumsamplecorrespondingtoeachnotenumber
willdifferdependingonthedrumkit.It’sbesttoplay
thekeyboardtofindthedrumsoundyouwant;then
holddownFixedNoteNo.andplaythatnotetoenter
thedesirednotenumber.
5. Pressthealternatebutto
n.
6. Enterthekick(Tone00).
Inthetouchgrid,settone00(C2)ofStep01and05.
7. Enterthesnare(Tone01).
Inthetouchgrid,settone01(F2)ofStep03and07.
8. Entertheclosedhihat(T
one02).
Inthetouchgrid,settone02(F#3
)ofStep01,02,03,05,
06,and07.
9. Entertheopenhihat(Tone03).
Inthetouchgrid,settone03(A#3)forStep04.
10. IfFixedNoteModeissettoTriggerAsPlayed,
playingasinglenoteonthekey
boardwillcause
onlythekick(Tone00)toplay.
Playingtwonotesonthekeyboardwillcau
seonlythe
kick(Tone00)andsnare(Tone01)toplay.Inthisway,
thenumberofkeysthatyouplaywillbeplayedbythe
samenumberoftones.
Tone No. Fixed Note No.
00 C2 (kick)
01 F2 (snare)
02 F#3 (closed hi-hat)
03 A#3 (open hi-hat)

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