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NOTESNOTES
10.4 Master Reverb
Reverb is the second of the send effects. As stated a send effect routes an
adjustable amount of audio in parallel to its main signal path and is sent to
a common audio effect. In this case reverb. This reverb affected audio is
then returned back to the main audio path. The effect itself is a common
function, managing several send / return signals. Any common reverb
parameter adjustments will therefore also affect other send signals. The
‘Send / Return’ conguration is a common application for reverb effects.
What is a reverb effect?
A reverb is a common production effect used to replicate the audio
behaviour of spaces. A normal space such as a small or large room will
reect audio differently. Think of how the sound reects in a large cathedral
compared to a small bathroom. The sound will bounce and reect between
the walls and other elements in the room. These reections arrive at the
human ear at different times and different levels. Reverb is an effect that
replicates this behaviour.
Reverb parameters mainly focuses on the space / room characteristics.
▌ ACCESSING MASTER REVERB PARAMETERS
1. Press [4] or use [Menu] to select master section. Press again if needed
until the ‘Master’ Page 1/3 is displayed.
2. Press [Reverb], 2
nd
Screen button.
3. The four reverb parameters are presented on the master reverb page.
4. Press [Back], 8
th
Screen button to return to the master page.
Master Reverb Page
Accessed via the Master page 1/3 and selected from the screen buttons.
Option Range Description
Size 0-100 Replicates a physical room size.
Damping 0-100
Sound is reected with walls, furniture and
ttings etc. However it is also absorbed into
walls and materials. This emulates the
absorbent part of sound in a space.
Predelay 0-100
The time from the initial original sound being
triggered to the rst reections being heard.
Diffusion 0-100
Diffusion emulates how much sound is
dissipated. Essentially this is based on the
time period between the early reections. The
wider, the thinner the reverb effect.
Master Reverb Settings.
Size
50
Predelay
50
Diffusion
80
Damping
50
Back
Master Reverb 0m:00s P3.002
Size
Emulates the size of a room and
how it behaves.
Diffusion
Amount that the sound
dissipates in the early reections
Damping
Represents how sound is
absorbed rather than reected.
Predelay
Represents the time between the
initial sound and rst reections.
Size
Emulates the physical room size
Predelay
Time from initial sound to early reections
Diffusion
Time between early reections.
Closer together thickens the sound.
Damping
This replicates ‘softer’ environments where
sound is absorbed rather than reected.
Initial Sound Early Reections Subsequent Reections Reverb Tail
Master Effects
10
Master Effects
10