153
Polyend Tracker Mini Manual
152
Polyend Tracker Mini Manual
7.15 Arpeggiator
FX Type Tag
Value Range
FX Description
Example
Effect
A
See Below
Example Tracker Mini Chords
Arpeggiator. This needs a note value and works in conjunction with the MIDI
chord which must also be assigned to the other FX slot
Set the FX1 slot to the Arp type. This can operate with a note melody:
Up / Rising ‘/’ or Down / Falling ‘\’ or Random ‘R’. The value is based on the
tempo divider as a number e.g. 6 or multiplier e.g. .6 (dot 6).
Set the FX2 slot to MIDI Chord. This is an effect used with MIDI but also
provides scale details for the Arp.
Arp
C4 03 A/ 4 047A
NOTESNOTES
Arp Type & Direction
A/ - Rising / Up.
A\ - Falling / Down.
AR - Random
Root Note
Based on the hexadecimal
code representing chord
notes / scale.
MIDI Chord Scale
Hex code represents
+ Semitones from root
Hex code represents
+ Semitones from root
Hex code represents
+ Semitones from root
Hex code represents
+ Semitones from root
Hex code represents
+ Semitones from root
Tracker Mini gives a series of scales in the MIDI Chord description. While these are useful
examples they do not fully cover all chords. Other chords are also available, represented by the
hexadecimal number in the MIDI Chord FX. Translating a chord to the hexadecimal code for the
MIDI Chord assignment will allow a wider range to be used. Alternatively, and a more practical
approach is trial and error and listening by ear of what sounds ‘right’ when selecting scales.
The Arp uses the Note as the root and the Arp effect sets the direction and
timing. This needs a MIDI Chord also in the other FX slot to create the chord
which will be arpeggiated. Setting the MIDI Chord to a value at ‘0’ will play notes
through a chromatic scale and is useful when setting up the Arp to get the
direction and timing right before applying a specic scale.
Arp direction plus intervals can range through the dividers of 1, 2, 3, 4, 6, 8 and
also the .1, .2, .3, .4, .6, .8 where a dot value indicates a multiplier.
Other Examples
Hexadecimal to Decimal Converter
A/ would play C - D# - G Rising arpeggio
A\ would play G - D# - C Falling arpeggio
AR would play C - D# - G in Random order
Hex code represents
+ Semitones from root
A/ 4
Root + Arp Notes
A\ 4
e.g. 0 27 Sus2
e.g. 0 5A
e.g. 027A
e.g. 0 67 sus
e.g. 057B
0 5A
e.g. 0 37A Min7
A - Arp 0 - MIDI Chord
MIDI Chord
Hex Code
Scale
A/ Rising Chord
Example Root C
A\ Falling Chord
Example Root C
AR Random Chord
Example Root C
0 27 Sus2 C - D - G G - D - C Random order
0 57 Sus4 C - F - G G - F - C Random order
0 37 Min C - D# - G G - D# - C Random order
0 47 Maj C - E - G G - E - C Random order
0 5C Open4 C - F - C C - F - C Random order
0 7C Open5 C - G - C C - G - C Random order
0379 Min6 C - D# - G - A A - G - D# - C Random order
037A Min7 C - D# - G - A# A# - G - D# - C Random order
0479 Maj6 C - E - G - A A - G - E - C Random order
047B Maj7 C - E - G - B B - G - E- C Random order
C
C
C D G
C
C F
G
G B
C
0
0
0
0
0
0
0
D
F
D# A#
+2
+5
+2
+7
+7 +11
+5
Semitones from the root
+3 +10
G
A#
A#
F#
G
+7
+10
+7 +10
+6
+5
+10
+7
Hex 1 2 3 4 5 6 7 8 9 A B C D E F
Dec 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Semitones
Root
-12
+12
1 5 9 132 6 10 143 7 11 154 8 12 16
FX Steps
7
FX Steps
7