• Eliminate Pitch to Collective Trim Changes 
(non CCPM only)
Use this when the Heli rolls left or right, or pitches 
fore or aft when a collective input is given. This is 
commonly caused by a mechanical geometry issue 
in the design of the servo linkages and mechanical 
mixers/levers. By using a program mix for Pitch-to-
Aileron to correct an Aileron trim change issue, the 
mix allows the Aileron servo to move slightly in the 
opposite direction of the out of trim direction in order 
to keep the helicopter from rolling, while Collective 
pitch is added or reduced. This standard mixer 
designates the Pitch (Collective) as the Master and the 
Ailerons as the Slave. For this type of Mix, you would 
use Standard Program Mixes 3 through 6.
• Activating Retractable Gear via the Flight 
Mode switch
This form of mix allows you to activate your retractable 
landing gear via your Flight mode switch. It could be 
set so that in Normal (Hover) and Throttle Hold (Hold) 
modes, the retracts would be down, and when you 
move the Flight Mode switch to positions 1 or 2, the 
retracts would automatically go up and stay up in these 
modes until you return to Normal or Throttle Hold. This 
type of mix reduces the workload on you, so you can 
focus on flying your model. This type of mix uses Multi 
-Point Programmable mixes 1 or 2, and designates 
FMOD (Flight Mode switch) as the Master and Gear or 
another unused auxiliary channel as the slave.
The possibilities are endless and limited only by 
the imagination.
The example below demonstrates a program mix for a heli 
that pulls or climbs to the left when pulling vertical into a 
maneuver such as a loop or stall turn. If you set up a mix 
to provide a couple of degrees of Right aileron when up 
Elevator is given, the aircraft then climbs vertically with no 
change in Aileron tracking. 
This mix uses the Elevator as the Master and the Aileron 
as the Slave. You can turn it on and off via the Flight 
Mode switch, so you can activate the mix only in the flight 
modes where the trim change is noted, most commonly 
forward flight modes 1–4 only. 
Select and set the mix parameters in the following order: 
Program Mix number (3-6), Master and Slave channels, 
Mix Position and Flight Mode. This is generally a good 
sequence to follow when setting up a Programmable Mix. 
In this situation, the Offset value would remain at 0% (1/2 
Stick). 
Highlight and select one of the Standard Programmable 
Mixers (PROG.MIX3PROG.MIX6) to obtain the first 
Programmable Mix display. Then press ACT next to 
CLR or highlight and select INH to obtain the main mix 
display. The example is using PROG.MIX3.
1. Select Master. All Programmable Mixers default 
to Throttle as both the Master and the Slave 
(THROTHRO). The first THRO is the Master and 
the second THRO represents the Slave. Since the 
Elevator is the Master in this example, highlight the 
first channel with the Selector and select ELEV to the 
left of the arrow.
2. Select Slave. Highlight and select THRO to the right 
of the arrow to obtain a list of channels that can be the 
Slave. Highlight and select AILE as the Slave.
3. Select Position and Flight Modes. Move the Selector 
to highlight each of the active flight modes (NRM, 
ST1,ST2, ST3, ST4, GER, then select the mix position 
(0 or 1) to be used. Since the mix value will be in 
position 1, the flight modes where the mix would not 
be required would be set to the POS 0 mix position 
(will be left at 0%).
The number will change from 0 to 1 as the switch is 
moved back and forth. When the number is 0, the mixer 
looks at the Pos0 values (not programmed yet) and when 
it is a 1 it looks at the Pos1 values (also not programmed 
yet). For this example, assume this mix will be used in 
Stunt Modes 1 and 2 only.