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Akai DPS12 User Manual

Akai DPS12
156 pages
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WARNING
To prevent fire or shock hazard, do not
expose this appliance to rain or moisture.
Operator’s Manual

Table of Contents

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Akai DPS12 Specifications

General IconGeneral
TypeDigital Audio Workstation
Number of Tracks12
Simultaneous Recording Tracks8
Simultaneous Playback Tracks12
Sampling Rate44.1 kHz
Bit Depth16-bit
EQ3-band EQ
EffectsReverb, Delay, Chorus
MIDIIn/Out
StorageInternal hard drive
DisplayLCD display
A/D Conversion16-bit
D/A Conversion16-bit

Summary

Chapter 1: Outline of the DPS12

Features of the DPS12

Details the key features of the DPS12, including its recording, mixing, and data storage capabilities.

Chapter 2: Recording on the DPS12

Connections

Illustrates basic connections for recording, including sound sources, monitor systems, and master recorders.

Preparing to record

Covers essential preparations before recording, such as powering on, formatting disks, and creating projects.

MAIN screen and TRACK VIEW screen

Explains the MAIN and TRACK VIEW screens used for recording and playback operations.

Recording the first track

Provides a step-by-step guide to recording the first track using an example.

Overdubbing

Explains the overdubbing process, allowing recording new parts while monitoring existing tracks.

Using the Undo/Redo functions

Describes how to use the Undo/Redo functions to cancel or restore previous recording or editing operations.

Punch In/Out

Covers manual and auto punch in/out operations for re-recording specific track sections.

Mixdown

Explains the mixdown process, including setting levels, panning, and recording to a master recorder.

Chapter 3: Transport/Locate operation

Transport operation

Details how to use transport buttons, JOG/SHUTTLE dials for playback and locating.

Locate operation

Explains storing, moving to, and deleting locate points for efficient song navigation.

Chapter 4: Punch In/Out

Manual Punch In/Out

Details manual punch in/out operations using transport buttons or a foot switch.

Auto Punch In/Out

Explains how to automatically perform punch in/out operations using specified IN/OUT points.

Punch In/Out Rehearsal

Describes the rehearsal function for practicing punch in/out operations without recording.

Chapter 5: Assigning Input Signals and Virtual Tracks (Assign Mode)

Assigning input sources to tracks (SOURCE)

Details how to assign various input signals to physical tracks.

Assigning a virtual track to a physical track

Explains how to assign one of the 250 virtual tracks to a physical track.

Chapter 6: Mixer Function (Mixer Mode)

About Mixer mode

Introduces Mixer mode for controlling mix parameters like level, pan, EQ, and AUX sends.

Level/pan settings

Details how to adjust channel and master levels and channel panning (stereo image).

Equalizer settings

Covers setting EQ parameters like ON/OFF, frequency, level, and band width for channels.

AUX send settings

Details settings for AUX send A/B, including mono/stereo modes, levels, and pre/post.

SCENE MEMORY

Covers storing, recalling, and erasing scene memories for mix parameter settings.

Chapter 7: Advanced technique for mixing

Chapter 8: Edit technique (Edit mode)

Type and function of edit commands

Details various edit commands like COPY PASTE, CUT INSERT, and their functions.

Chapter 9: Control Panel

Control Panel parameters

Details various parameters controllable via the Control Panel for device settings.

Chapter 10: Project management (Project mode)

Backing up a Project to an external device

Covers backing up Projects to SCSI devices or DAT recorders for data safety.

Chapter 11: Using a disk (Disk mode)

Chapter 12: MIDI applications

Synchronizing an external device to the DPS12 (MTC)

Details syncing the DPS12 to an external MIDI device using MIDI Time Code (MTC).

Synchronizing an external device to the DPS12 (MIDI Clock)

Explains syncing the DPS12 to an external device using MIDI Clock and Song Position Pointer.

Chapter 13: Using the effects

Effect type and parameter

Lists and describes parameters for various effects like Chorus, Flanger, Phaser, and Delay.

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