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Commodore Amiga - Chapter 4 SPRITE HARDWARE; Introduction

Commodore Amiga
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Chapter
4
SPRITE
HARDWARE
Introduction
Sprites are hardware objects
that
are created and moved independently of the playfield
display and independently of each other. Together with playfields, sprites form the
graphics display of the Amiga. You can create more complex animation effects by using
the blitter, which is described
in
the chapter called "Blitter Hardware." Sprites are pro-
duced on-screen by eight special-purpose sprite
DMA
channels. Basic sprites are 16 pix-
els wide and any number of lines high. You can choose from three colors for a sprite's
pixels, and a pixel may also be transparent, showing any object behind the sprite. For
larger or more complex objects, or for more color choices, you can combine sprites.
Sprite Hardware
91

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