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Commodore Amiga - Figure 4-10 Typical Data Structure for Sprite Re-Use

Commodore Amiga
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Increasing
RAM
Memory
Addresses
LEA
MOVE.W
MOVE.W
MOVE.W
SPRITE:
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
DC.W
SPRITE DISPLAY LIST
-
~Data
describing the first vertical
/ usage
of
this sprite.
Data describing
the
second vertical
usage
of
this sprite. Contents
of
vertical
start
word must be
at
least
one video line below actual end
of
preceding usage.
I
~
End-of-data words ending the
V usage
of
this sprite.
Figure 4-10: Typical
Data
Structure
for
Sprite
Re-use
CUSTOM,AO
#$OFOO,COLOR17(AO)
#$OFFO,COLOR18(AO)
#$OFFF
,COLOR19(AO)
$6D60,$7200
$0990,$07EO
$13C8,$OFFO
$23C4,$1FF8
$13C8,$OFFO
$0990,$07EO
$8080,$8DOO
$1818,$0000
$7E7E,$0000
$7FFE,$OOOO
$FFFF
,$2000
$FFFF
,$2000
$FFFF
,$3000
$FFFF
,$3000
$7FFE,$1800
$7FFE,$OCOO
jColor
17
= red
j Color
18
= yellow
jColor
19 = white
jVSTART,
HSTART,
VSTOP
for
new
sprite
Sprite
Hardware 113

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