o Hold-and-modify mode is disabled.
o Single-playfield mode is enabled.
o Composite video color is enabled.
o Genlock audio
is
disabled.
o Light pen
is
disabled.
o
In
terlaced mode is enabled.
o External resynchronization
is
disabled.
The
amount of memory you need to allocate for each bit-plane depends upon the resolu-
tion modes you have selected, because high-resolution
or
interlaced playfields contain
more
data
and require larger bit-planes.
ALLOCATING
MEMORY
FOR
BIT-PLANES
After you set the number of bit-planes and specify resolution modes, you are ready
to
allocate memory. A bit-plane consists of an end-to-end sequence of words
at
consecutive
memory locations.
To
allocate memory, you
set
the registers
that
point to the starting
memory address of each bit-plane you are using.
The
starting address is the memory
word
that
contains the bits of the upper left-hand corner of the bit-plane.
Table 3-6 shows
how
much memory is needed for basic playfields. You may need to bal-
ance your color and resolution requirements against the amount of available memory you
have.
Playfield Hardware
41