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Commodore Amiga - Control Registers

Commodore Amiga
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CONTROL
REGISTERS
SPROPOS
SPRIPTH
SPR2PTH
SPR3PTH
SPR4PTH
SPR5PTH
SPR6PTH
SPR7PTH
SPRIPTL
SPR2PTL
SPR3PTL
SPR4PTL
SPR5PTL
SPR6PTL
SPR7PTL
This is the sprite 0 position register.
The
word written into this register controls the
position on the screen
at
which the upper left-hand corner of the sprite is
to
be placed.
The
most significant
bit
of the first
data
word will be placed in this position on the
screen. Note
that
the sprites have a placement resolution on a full screen of 320 by 200.
The
sprite resolution is independent of the bit-plane resolution.
Bit positions:
oBits
15-8 specify the vertical
start
position, bits
V7
-
VO.
oBits
7-0 specify the horizontal
start
position, bits
H8
-
HI.
NOTE
This register is normally only written by the sprite DMA channel itself.
See
the details above regarding the organization of the sprite data. This
register
is
usually updated directly by
DMA.
SPROCTL
This register
is
normally used only by the sprite DMA channel.
It
contains control infor-
mation
that
is
used to control the sprite data-fetch process.
Sprite Hardware 125

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