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Commodore Amiga
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o 4 cycles for memory refresh (assigned to odd-numbered slots)
o 3 cycles for disk
D:MA
o 4 cycles for audio
D11A
(2
bytes per channel)
o 16 cycles for sprite
D11A
(2
words per channel)
o 80 cycles for bit-plane
D11A
(even- or odd-numbered slots according to the
display size used)
Figure
6-11
shows one complete horizontal scan line and how the clock cycles are
allocated.
Blitter Hardware
187

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