Bit-plane
Bit-plane animation
Blanking interval
Blitter
Clear
CLI
Clipping
Collision
Color descriptor words
Color indirection
Color palette
Color register
Color table
Command line interface
Composite video
Controller
Coordinates
Glossary-2
A contiguous series of display memory words, treated as
if
it
were a rectangular shape.
A means of animating the display by moving around blocks
of playfield
data
with the blitter.
Time period when the video beam is outside the display
area.
DMA channel used for
data
copying and line drawing.
Giving a bit the value of
O.
See command line interface.
When a portion of a sprite
is
outside the display window
and thus
is
not visible.
A means of detecting when sprites, playfields, or playfield
objects
attempt
to
overlap
in
the same pixel position or
attempt
to cross some pre-defined boundary.
Pairs of words
that
define each line of a sprite.
The method used by Amiga for coloring individual pixels in
which the binary number formed from all the bits
that
define a given pixel refers to one of the
32
co~or
registers.
See Color table.
One of
32
hardware registers containing colors
that
you can
define.
The
set of
32
color registers.
The
command line interface
to
system commands and
utilities.
A video signal, transmitted over a single coaxial cable, which
includes both picture and sync information.
Hardware device, such as mouse or light pen, used to move
the pointer or furnish some other input to the system.
A pair of numbers shown
in
the form (x,y), where x
is
an
offset from the left side of the display or display window
and y
is
an offset from the top.