mode, 30
memory required, 41,
69
modulo registers,
51
multiple-playfield display,
82
normal, 30
poin ter registers, 57,
67
priority, 200
register summary, 83-5
scrolling
horizon tal, 74-8
vertical, 73-4
selecting bit-planes,
37
setting resolution mode,
38
specifying modulo, 50-2,
66-8
specifying the
data
fetch,
67
with external video source,
82
with genlock,
82
with larger display memory, 66-8
Playfield-sprite priority, 200
Ports
controller,
216
disk,
228
parallel, 240
serial, 240-5
POTODAT,
223
POT1DAT,
223
POTGO, 222, 226-7
POTGOR, 226-7
Priority
dual playfields,
64
playfield-sprite, 200
priority control register,
200
sprites, 198
Proportional con trollers
reading,
222
Resolution
setting,
38
Sampling
period,
141
rate,
152
Scrolling
data
fetch,
76
delay, 78
horizon tal, 74-8
Index-6
in dual-playfield mode,
64
in high-resolution mode,
75
modulo,
76
vertical, 73-4
SERDATR, 241-3
Serial port
baud rate, 240
output
register, 243
receive-data register,
241
shift register, 243
SERPER,
241
Sound generation, 132-5
Sprites
address pointers, 106
arming and disarming, 120
attached
color registers,
129
colors,
118
control word,
116
Copper list,
119
data
words, 117,
119
clipped,
95
collision, 109, 202-4
color,
96-8
color registers used,
98
comparator, 121,
123
control registers,
121,
123, 125-6
con trol words,
102
data
registers, 123,
126
data
structure, 99-104
data
words,
102
designing, 98
displaying
example, 106-8
steps in, 104
DMA,
105,
110
end-of-data words, 104
forming,
92
..
104
manual mode,
119
memory requirements, 100
moving, 108-10
overlapped, 114
parallel-to-serial converters,
120
pixels
in
sprites,
95