Table 3-8: Playfield 2 Color Registers - Low-resolution Mode
PLAYFIELD
2
Bit
Color
Combination
Selected
000
Transparent mode
001
COLOR9
010
COLORlO
011
COLOR11
100
COLOR12
101
COLOR13
110
COLOR14
111
COLOR15
Combination 000 selects transparent mode,
to
show the color of whatever object (the
other
playfield, a sprite, or the background color) may be "behind" the playfield.
Table
3-9
shows the color registers for high-resolution, dual-playfield mode.
Table 3-9: Playfields 1 and 2 Color Registers - High-resolution Mode
PLAYFIELD
1
Bit
Color
Combination
Selected
00 Transparent mode
01
COLORI
10 COLOR2
11
COLOR3
PLAYFIELD
2
Bit
Color
Combination
Selected
00 Transparent mode
01
COLOR9
10 COLORI0
11
COLOR11
Playfield Hardware
63