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PROGRAM
1/12: The arpeggio will be played as 8th note triplets at the specied tempo.
1/8: The arpeggio will be played as 8th notes at the specied tempo.
1/6: The arpeggio will be played as quarter note triplets at the specied tempo.
1/4: The arpeggio will be played as quarter notes at the specied tempo.
1/2: The arpeggio will be played as half notes at the specied tempo.
1/1: The arpeggio will be played as whole notes at the specied tempo.
LAST STEP [1...8]
Species the number of valid steps (maximum number of steps) for the arpeggiator.
LATCH [O, On]
This species how the arpeggiator will behave when you take your hand o the
keyboard.
O: The arpeggiator will stop when you take your hand o the keyboard.
On: The arpeggiator will continue playing even if you take your hand o the
keyboard.
KEY SYNC [O, On]
Species whether the arpeggiator will be synchronized to the keyboard.
If this is On, the arpeggiator will always start from the beginning of the arpeggio
paern when you play the keyboard. If you are performing together with other
instruments, you can use this function to ensure that the arpeggio paern is
aligned with the beginning of the measure.
O: Sync o. The arpeggio paern will not be reset when you play the keyboard.
On: Sync on. The arpeggio paern will be reset the moment you play the keyboard.
GATE TIME [000%...100%]
Species the duration (gate time) of the arpeggiated notes, as a percentage (%).
With a seing of 001%, each note will be extremely short. With a seing of 100%,
each note will continue playing until the next step.
SWING [–100%...+100%]
Species the percentage (%) by which even-numbered notes of the arpeggio will
be shied in timing relative to the rst note
STEP EDIT
Here you can turn each step of the arpeggio paern on/o. This is a way to add
more variety to arpeggios that might become boring.
Step 1 SW...Step 8 SW [O, On]
Specify the on/o status of each step, from 1–8. The number of available steps is
specied by the “LAST STEP” seing.
O: The note at this step will not sound.
On: The note at this step will sound.