8.146. SGMUTE -- Mute Signal Generator
This command controls the muting of the signal generator.
This command is a boolean command. See
Section 6.1 for more information on this type of command.
This command is saved to non-volatile memory only as part of a preset. The state of this command will be
restored after power-up only if a preset is saved and that preset is set to be the power-on preset.
Example Description Status Message
B01SGMUTE1
Mute signal generator.
B01SGMUTE1
B01SGMUTE0
Unmute signal generator.
B01SGMUTE0
B01SGMUTE2
Toggle mute on signal generator.
B01SGMUTEx , where x is 0 or 1 depending on the
current state of the signal generator mute.
B01SGMUTE?
Query signal generator mute.
B01SGMUTEx , where x is 0 or 1 depending on the
current state of the signal generator mute.
8.147. SGTYPE -- Set Type of Signal Produced by Signal
Generator
This command sets the type of signal produced by the internal signal generator. Setting the type to 0
produces white noise, while setting the type to 1 produces pink noise.
This command is saved to non-volatile memory only as part of a preset. The state of this command will be
restored after power-up only if a preset is saved and that preset is set to be the power-on preset.
Example Description Status Message
B01SGTYPE0
Configure signal generator to produce white
noise.
B01SGTYPE0
B01SGTYPE1
Configure signal generator to produce pink
noise.
B01SGTYPE1
B01SGTYPE?
Query current signal generator type.
B01SGTYPEx , where x is either 0 or 1
depending on whether the signal generator is
currently configured to generate white or pink
noise, respectively.
8.148. SOUNDL -- Play Sound Locally
This command can be used to play sounds from the telephone interface to serve as audio cues. The SOUNDP
command plays sounds out to the phone output. The SOUNDL command plays sounds through the input
from the telephone interface (so they will be heard locally). The same sound generator is also used for
playing entry and exit tones for the auto answer and auto hangup features.
This command takes a single argument that indicates the sound to be played. The following table lists the
sound numbers and a description of the generated sound.