Selecting Discard (or hitting the DISCARD button on the front panel) will enable you
to throw away the last pass you did. Note that you must press Discard before you roll back.
Automation Modes
The J Series automation system has eight different types of automation mode –
Overwrite, Rollback, Rollback/Join, Clip Fill, Clip End, Cycle Fill, Cycle End and
Static. Since these provide many possibilities, we will initially cover only those modes
that you will find most useful when starting out. Note that each type of automated
object can be assigned to different modes on an individual basis (see opposite and on
Page 5-27 for details).
Overwrite – Having mixed some way into the track, as soon as the system is rewound,
dynamic fader moves and switch object changes, up to the point of rollback, will be
written to the current mix pass in RAM. Levels and switch settings at the point of
rollback will be written to 23:59:59:24(:29), effectively overwriting any previous mix
data. When you subsequently pass through the rollback point, faders and objects will
remain in Replay until manually forced back into a write status on an individual basis.
Overwrite provides an ideal mode for creating a new mix.
Static – Allows basic mix levels to be set up without being written to the mix, even
though controls will be in a write status. As soon as the system is rolled back, the
levels and switch settings at that point, as long as faders and switches are still in a
write status, will be recorded for that mix pass, from the start of the mix to
23:59:59:24(:29). If a control is switched out of write (back to Replay) before the
rollback point, the current mix data will be played back. This is a useful mode to use
for switches when you are setting up FX sends etc. in a new mix.
Rollback/Join – Dynamic fader movements and switch changes before the rollback
point will be stored. Any fader or switch that is in an active write status at the rollback
point will automatically drop back into that status when the system next passes the
rollback point. This mode approximates to the update process in G Series.
Rollback – Similar to Rollback/Join in that new information is written up to the point
at which the system is rewound. However, when you subsequently play through the
rollback point, previously active faders or switches continue to replay mix data from
the previous mix pass, from the rollback point on.
Note that in Rollback/Join and Rollback faders will drop back into Absolute when
the Mix To : time is crossed. Once this has happened, faders may not be dropped back
out of Absolute.
Hitting Discard after the Mix To : time has been played through, with faders in
Rollback and Rollback/Join, will switch faders into Absolute at the level they were at
at the Mix To : time. If faders are selected to Overwrite or Static mode under the same
circumstances, they will switch to Replay when you use Discard.
Clip Fill, Clip End, Cycle Fill and Cycle End are discussed on Page 5-85.
The Mix System
5-15
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