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Solid State Logic SL 9000 J SERIES User Manual

Solid State Logic SL 9000 J SERIES
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As an alternative to dropping in and changing the condition of a switch just by
pressing it, selecting the MATCH (M) button and then the switch, will cause the
switch to ‘match’ the current condition when going into (and remaining) in Record.
For example, pressing MATCH (it lights up in yellow) while a Large fader is cut, and
then pressing the Cut button will put the Cut into Record with the fader remaining cut
(er.............. matching! Got it ?)
Note that MATCH itself has no effect on the automation data and, if pressed in error,
can be pressed again to cancel without any detrimental effect.
In order to drop out of Record, pressing the PLAY (P) button (which lights up in
green) primes the system to drop back into Replay of any previous data the moment
you press a switch that is in Record. This will cause the state of the switch to match the
existing automation data, for example changing from cut to uncut if the original data
has the switch uncut at the moment you dropped out.
If only one switch on this particular module is in Record, the REC LED will go out; if
other switches are also in Record, they will continue to record and the REC LED will
remain lit. Either way, the PLAY button lamp will go out. Note that PLAY itself has no
effect on the automation data, and if pressed in error, can be pressed again to cancel
without any detrimental effect.
Perhaps you have more than one switch in Record on a particular module, and want
them all to simultaneously drop back to Replay.........No problem, just press the PLAY
button twice in quick succession, causing all switches to drop back into Replay of
existing data.
Revising Existing Data
The above methods will allow you to write entirely new data for cuts and switches, as
well as extending and appending existing data in a simple and logical fashion. In the
following descriptions, the word ‘event’ is used to describe the action of changing the
state of a switch from On to Off (or vice versa), and the period of time the switch
remains in the new condition.
What if you want to delete a single event which falls in the midst of a whole series of
other events, all occurring in quick succession? In such instances, selecting both
MATCH and PLAY before dropping in, will result in the following:
Both buttons will illuminate. Pressing a switch will cause it to ‘match’ the current
condition already in mix data and enter Record status. The MATCH lamp will go out
and the PLAY lamp will flash, indicating that the switch will remain in Record until
such time as the original automation data once again matches the state the switch was
in when you dropped in. At this point the PLAY button will go out, the REC LED will
go out, and the switch will flip automatically into Replay, thereby replacing the single
event.
The Mix System
5-37
20.8.96

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Solid State Logic SL 9000 J SERIES Specifications

General IconGeneral
BrandSolid State Logic
ModelSL 9000 J SERIES
CategoryMusic Mixer
LanguageEnglish

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