QUantization noise
RAM
Raster
Read-only
Resolution
ROM
Sample
Sampling rate
Sampling period
Scrolling
Serial port
Set
Shared memory
Sprite
Strobe address
Task
Glossary-6
Audio noise introduced by round-off errors when vou are
trying to reproduce a signal by approximation.
Random access (volatile) memory.
The
area in memory
that
completely defines a bit-map
display.
Describes a register or memory area
that
can be read
but
not written.
On a video display, the number of pixels
that
can
be
displayed in the horizontal and vertical directions.
See read-only memory.
One of the segments of the time axis of a waveform.
The
number of samples played per second.
The
value
that
determines how many clock cycles it takes to
play one
data
sample.
Moving a playfield smoothly in a vertical or horizon tal
direction.
A connector on the back of the Amiga used to attach
modems and other serial add-ons.
Giving a bit the value of
1.
The
RAM used
in
the Amiga for both display memory and
executing programs.
Easily movable graphics object
that
is produced by one of
the eight sprite DMA channels and
is
independent of the
playfield display.
An address you
put
out to the bus
in
order to cause some
other action to take place; the actual
data
written or read
is
ignored.
Operating system module or application program. Each
task appears to have full control over its own virtual
68000
machine.