● cm = Confirmation Tone
● co = Conference Tone
● cw1 - cw10 = Call Waiting Tone 1-10
● di = Dial Tone
● di2 = Second Dial Tone
● fb = Fast Busy Tone
● ho = Holding Tone
● od = Outside Dial Tone
● pr = Prompt Tone
● rb = Ringback Tone
● ro = Reorder Tone (same as fast busy)
● si1 - si4 = SIT TONE 1 - 4
● st = Stutter Tone
● 0 - 9, *, #, a - d = DTMF 0 - 9, *, #, A - D
Change Inter-digit Long Timer Dynamically After Partial Match
The device starts off with the inter-digit long timer set to the configured DigitMapLongTimer value
when processing a new digit sequence by a digit map.
You can change the long timer as some patterns are partially matched by embedding the syntax
{L=<time>} within a rule in the digit map, where <time> is the desired number of seconds for the
long timer. For example:
(011 853 xxxx xxxx{L=5}x. |xx.)
Here the long timer is shortened to 5 seconds after the user has entered 011 853 + 8 digits. Hence
the device declares that a complete number is collected in 5 seconds when no more digits are
received. Without the {L=5} syntax the user has to wait for 10 seconds (by default) for the same to
happen.
User-Defined Digit Maps
These digit maps are referred to as User-Defined Digit Map 1 to 10. Each user-defined digit map is
specified with two parameters:
● Label: An arbitrary string for referencing this digit map in other digit map specification. The value
should be 2 to 16 characters long. For example, “friends”. In this case, (Mfriends) can be
referenced in other digit maps, such as
PHONE Port
::DigitMap.
● DigitMap
By default both parameters are empty, except for User-Defined Digit Map 1. See the following section.
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Chapter 11Call Routing