The heart of Play+ audio sound engine and the
core of the instrument are samples and the
synthesizer models. Play+ operates with 8
voices to cover the 8 audio tracks however
samples or synths can be placed on any step
in a pattern so there is no restriction to one
sound per track. Play+ cannot record audio
samples but does provide sample editing
functions. The sample engine operates
internally with 16 Bit Stereo PCM WAV les.
WAV les can be imported with sample rates of
16/24/32 Bit Mono/Stereo and will be
automatically converted. The main principle of
Play+ is to quickly get started in creating and
completing musical compositions and
performing live sets. Samples are stored on
the Micro SD Card and therefore this must be
inserted when working with projects. Each
project has a sample pool which must be
populated for access to the audio samples
from a project. To maintain the focus on fast
music production, Play+ also operates with a
unique approach to sample management. While
it is possible to use discrete user samples, a
Play+ specic sample pack will allow it to
analysis and recognise samples intelligently.
The placement and assembly of samples into a
sample pack format is required. Play+ provides
a set of tools for sample management and
encourages a fast and simple workow to pick
and place a sample into a pattern sequence.
Play+ comes with many sample packs provided
to get the process running quickly. Play+ also
has a 3 congurable synthesizers. A number of
synth models are available which can be applied
to each of the synths and then can be used for
sequencing patterns. The synth models include
3 analog emulations and 1 FM model. More
synth models will be available in future. Each
synth has a set of adjustable parameters
assigned as macros to the dened knobs.
Presets are also available per synth.
Samples & Synths
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Polyend Play+ Manual Rev 2