Go back to your example pattern, and assign aux B to the event “Rnd mask gate”, as follows:
• change UPPER MODE to AUX (if it isn’t already)
• ensure aux B is selected as the current STEP MODE
• enter the Aux Config page by holding FUNC + STEP MODE
• press step key 3 to select the “Randomize” event group
• move the DATA knob until “Rnd mask gate” is shown on the display
• press “save”, F1, to confirm the assignment
• using UPPER knob 1, enter a value of 75% for “Rnd mask gate” on step 1
As you listen to your pattern now, you will hear that sometimes the note on step 1 plays, and
sometimes it is missed out.
If you keep a count of how often it plays and how often it doesn’t, you should find that on average the
note plays three out of every four times.
There is not a regular pattern – the value sets the probability that a step with gate already active will
remain active when the mask event is applied.
When a pattern step with the “Rnd mask gate” event enabled is played:
1. the note value is read from the pattern
2. the gate status is read from the pattern
3. the aux B value is read from the pattern
4. because aux B is assigned to “Rnd mask gate”, P3 generates a random number between 1 and
100. If the stored value for aux B is less than the random number , the gate status is turned off
5. if gate is on, the note is sent
Try setting the value for “Rnd mask gate” on some other steps.
Only a step with gate already active will play – masking will not turn on a step that is off.
The value for the event is the probability that the gate will be active on each step:
• a low value means a low probability of the gate being ac tive
• a high value means a high probability of the gate being active
For example, if you set a value of 25% on a “Rnd mask …” event, the status value on that step will be
active once in every four times that the step plays.
Using random masking like this, you can create patterns that subtly change over time, sometimes
throwing in an extra note here and there.