Accumulator Mask Events
The “Accumulator Mask” event group use the value of the aux D accumulator as a threshold to
control variations to a pattern:
Mask gate,dAcc>n defeat gate bit unless xD accumulator > value range: 0 - 127
Mask gate,n>dAcc defeat gate bit unless value > xD accumulator range: 0 - 127
Mask tie, dAcc>n defeat tie bit unless xD accumulator > value range: 0 - 127
Mask tie, n>dAcc defeat tie bit unless value > xD accumulator range: 0 - 127
Mask xB, dAcc>n defeat aux B unless xD accumulator > value range: 0 - 127
Mask xB, n>dAcc defeat aux B unless value > xD accum ulator range: 0 - 127
Mask xC, dAcc>n defeat aux C unless xD accumulator > value range: 0 - 127
Mask xC, n>dAcc defeat aux C unless value > xD accumulator range: 0 - 127
mute trk, dAcc>n deactivate track when xD accumulator > value, and reset accumulator to 0
These events are used along with an “offset aux D rel” event.
For example, if you set up an offset event such that aux D increases by 1 each time the pattern loops,
you can set certain steps not to be activated until the pattern has played for up to 127 times.
This allows for very gradual modification of a pattern as it plays.
Knob Mask Events
The “Knob Mask” event group use the current positions of the front panel knobs to control masking
of gate, tie, the aux statuses and accumulator defeats.
The knobs are only active for control of these events in play mode, but they use a special pass-through
mode so that the current values for the knob positions will be held even if you enter pattern edit or
playlist edit and move the knobs.
If the knob has moved from its most recent position when last in play mode, moving the knob when
you have returned to play mode will not change the current value, but will instead show you what the
current value is on the display.
You must pass the knob through this value in order for it to become active again.
After any change of bank, the stored knob positions will all be reset to zero, in order to give you a
known starting point for the knob controlled events in the patterns of each bank.
The knobs used by these events are assigned automatically.
The first event from this group assigned to a pattern aux will use the NOTE knob above the TRACK
key the pattern is on.
Any other event to be assigned will use the UPPER knob above the TRACK key.
So there can be only two knobs used per pattern, though a number of auxes can mask different things
based on the UPPER knob position.