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SGM Pilot 3000 - 4 Configuration of Pilot 3000; 5 To Program Pilot 3000

SGM Pilot 3000
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GB SGM Technology for lighting
User’s Manual 1.00 Pi
lot 3000
- 2 -
POSITIONING THE PROJECTORS BEAMS .................................................................................... 66
THE CHOICE OF A COLOR .................................................................................................... 66
THE CHOICE OF THE GOBOS ................................................................................................ 66
EDITING ALL THE OTHER ATTRIBUTES TYPES ............................................................................. 66
5.3 STORE OF CUE OR CUE-LIST ................................................................................................. 68
CHOICE OF THE REGISTER .................................................................................................. 68
CUES SAVING.................................................................................................................. 69
CLOSING THE PROGRAMMING ............................................................................................... 70
CUE AND CUE-LIST VERIFICATION ........................................................................................ 71
5.4 TO STORE A MANUAL-CUE .................................................................................................... 72
5.5 CUES MODIFICATION........................................................................................................... 73
LOAD AND UPDATE COMMANDS ............................................................................................. 73
MANUAL-CUE MODIFICATION ............................................................................................... 74
HILITE USE........................................................................................................... .. . 75
6 CUE PLAYBACK ....................................................................................................... ..... ... 76
6.1 PLAYBACK ARCHITECTURES ................................................................................. ... ........... 76
THE NORMAL MODE ........................................................................................ .. ........... 77
THE CHASE MODE ................................................................................... ..... ................. 78
THE LIVE! MODE .................................................................................... .... ................. 79
RELEASING THE REGISTRES ................................................................................................. 79
6.2 THE CUES TIMING ......................................................................... .. ............................. 80
TIMING NORMAL LIVE! ............................................................ .... .. ............................. 80
MODIFICATION OF THE TIMING NORMAL LIVE!............................ . ...................................... 84
TIMING OF A CHASE ............................................................ ..... . ................................... 85
MODIFICATION OF THE TIMING OF A CHASE............................ .... .. ...................................... 87
6.3 THE PLAYBACK REGISTERS PAGES ..................................... .... .......................................... 88
TO CHANGE A PAGE WHILE PLAYING BACK THE REGISTERS ... .... ................................................ 88
7 PALETTE.......................................................... ..... ........................................................... 89
7.1 PALETTE STRUCTURE ............................................ ............................................................ 89
7.2 CREATING PALETTES.................................... .. .. .............................................................. 90
CREATING PAN TILT PALETTES ................. .... ................................................................. 90
CREATING COLOR PALETTE.................. .... ..................................................................... 91
CREATING OTHER PALETTES ............. .... ......................................................................... 91
CREATING PARTIALIZED PALETTES... .... ............................................................................. 92
TO MODIFY A PALETTE .............. .. ................................................................................ 93
TO MOVE A PALETTE ............ ... ................................................................................. 93
TO DELETE A PALETTE ........ ..... ....................................................................................... 94
MODIFICATION OF THE PA ETT W NDOW ................................................................................ 95
7.3 USE OF THE PALETTE ... ..... ............................................................................................. 97
8 SHAPE ENGINE .. ............................................................................................................. 99
8.1 SHAPE ENGINES ARCH TECTURE ............................................................................................. 99
8.2 THE SHAPE ENGINE EDITOR .................................................................................................100
8.3 CREATING EF EC S WITH THE SHAPE ENGINE ..............................................................................105
CREA ING A COLOR EFFECT ................................................................................................105
C EAT NG A DIMMER EFFECT ..............................................................................................108
PA AND TILT EFFECTS .....................................................................................................109
SE ECTORS USE ..........................................................................................................110
CANCELLING AN EFFECT ....................................................................................................110
8.4 CUE PLAYBACK WITH EFFECTS ...............................................................................................111
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