SGM Technology for lighting GB
Pilot 3000 Us
er’s Manual 1.00
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8 SHAPE ENGINE
Pilot 3000 Shape-Engine allows to rapidly creating complex dynamic effects of movement, Color, Gobos..
Each Cue can therefore contain one or more different effects applied to relevant Attributes, each one able
to work with its own parameters assigned. Pilot 3000 is equipped with an effects generator making the
programming more rapid and simple.
8.1 Shape Engine’s Architecture
The Shape-Engine is a very useful and powerful instrument allowing creating very complex effects in few
operations.
The Shape-Engine applies an “oscillator” to the Attribute desired and the relevant parameters managing its
action range, speed and phase displacements.
Obviously in a single Cue it is possible to apply more effects and Attributes, each one abl to work
contemporaneously and separately.
The available oscillators which the operator can choose are of two types:
Linear wave
Square wave
Once applied one of the two oscillators to the Attribute selected, the par mete s handling their features
and bringing to the final effect are:
Widnes of the effect into the Attribute’s range (A-B)
Oscillation speed (Speed)
Effect’s phase displacement related to the Projectors grou to which the effect is applied (Spread)
Concerning the Pan-Tilt Attributes, Pilot 3000 offers a se of oscillators helping the operator to create
effects which could be very long and complex to genera e. It handles of real shapes which the projectors
can trace during the effect by means of the synchronic Pan and Tilt action.
The shapes are
Circle
Ellipse
Eight
Square
Stepped Square
By simply pressing a key you can generate projectors beams circle or Eight shaped movement and so on.