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SGM Pilot 3000 - Hardware Layout; Terminology

SGM Pilot 3000
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SGM Technology for lighting GB
Pilot 3000 Us
er’s Manual 1.00
- 7 -
1.4 Hardware layout
The standard hardware features for Pilot 3000 consists of:
2 DMX Universes allowing 1024 DMX output channels
Midi IN OUT THRU
DMX IN
SMPTE IN
20 Playback Registers
6 Registers for Playback Control
4 encoders used for handling attributes and Speed
Jog-Ball for Pan and Tilt control
USB Serial port
Audio In
Remote pedal IN
1.5 Terminology
The following terms are used to indicate Pilot 3000 console functions:
Cue: establishes he times and modes of an attribute status of connected fixtures. The concept
of a cue is similar to other frequently used terms such as Scene or Memory
Cue-list a group of cues available for playback in a specific order. Cues can be linked together,
thus mak g the Cue-list a Chase
Page: various Cue-lists can be assigned to different playback registers. Changing the page
e ables several Cue-lists to be assigned to different sets of playback registers.
xture: generic term indicating any lighting instrument whose functions can be controlled by
the console. Pilot 3000 has a comprehensive fixture library classified by manufacturer.
Palette: particular Attribute status of the fixtures, such as Color, Gobos, etc. Changing a
palette automatically changes all the cues using; that palette. The types of palettes are
identified according to category: Intensity, Pan/Tilt, Color, Gobo, Prism and Blade.
Timing: set of times that can be assigned to each single Cue (Delay time, Fade IN Time, Stand
time, Fade Out time).
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