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SGM Pilot 3000 - User Manual

SGM Pilot 3000
115 pages
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Table of Contents

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Summary

1 Introduction

1.1 System Characteristics

Defines the console's capabilities and DMX output.

1.2 Safety Information

Provides essential safety guidelines for unit operation.

1.3 Using the Manual

Explains how to navigate and utilize the manual.

1.4 Hardware Layout

Details the physical components and connections of the console.

1.5 Terminology

Defines key terms used throughout the console's operation.

1.6 Powering the Desk

Instructions for connecting and turning on the console.

2 Quick Start

2.1 Setup

Guides through initial console setup and patching fixtures.

2.2 Programming a Cue

Step-by-step process for creating a single cue.

2.3 Creating a Cue-list

Instructions for grouping cues into a sequence.

2.4 Cue-list Playback

How to run or play back a programmed cue-list.

3 System Architecture

3.1 External Connections

Describes rear panel connections for DMX, MIDI, SMPTE, etc.

3.2 Software Interface

Details the touch screen and LCD display layouts.

3.3 Editor Keyboard

Explains the function of the console's programming keys.

3.4 Playback Keyboard

Covers the faders and buttons for running shows.

4 Configuration of Pilot 3000

4.1 Setup

Guides through console configuration options for shows.

4.2 Tools

Utilities for show management, clock, and calibration.

5 To Program Pilot 3000

5.1 Fixtures selection operations

Selecting fixtures for programming via panel or groups.

5.2 Editing of the Attributes

Modifying fixture attributes like color, position, etc.

5.3 Store of Cue or Cue-List

Choice of the Register

Selecting playback registers to store cues.

Cues Saving

Procedure for saving programmed cues.

Closing the Programming

Exiting the editor and preparing for playback.

Cue and Cue-List Verification

Visualizing stored cues and cue-lists.

5.4 To Store a Manual-Cue

5.5 Cues Modification

Load and Update Commands

Reloading and updating cues in the editor.

Hilite Use

6 Cue Playback

6.1 Playback Architectures

Overview of playback registers and page structures.

6.2 The Cues Timing

Managing cue timing parameters like delay and fade.

6.3 The Playback Registers Pages

Navigating and managing playback pages.

7 Palette

7.1 Palette Structure

Defines palette categories and attributes.

7.2 Creating Palettes

Steps to create custom color, pan-tilt, and other palettes.

To Modify a Palette

Editing existing palette settings.

To Move a Palette

Reordering palettes.

Deleting a Palette

Removing a palette from memory.

Modification of the Palette Window

Customizing palette key colors and labels.

7.3 Use of the Palette

Applying palettes to create cues.

8 Shape Engine

8.1 Shape Engine’s Architecture

Overview of the effects generator and its components.

8.2 The Shape Engine Editor

Interface for creating and editing effects.

8.3 Creating effects with the Shape Engine

Guides for creating color, dimmer, and pan/tilt effects.

8.4 Cue Playback with Effects

Playing back cues that include programmed effects.

SGM Pilot 3000 Specifications

General IconGeneral
BrandSGM
ModelPilot 3000
CategoryMusic Mixer
LanguageEnglish