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Defines the console's capabilities and DMX output.
Provides essential safety guidelines for unit operation.
Explains how to navigate and utilize the manual.
Details the physical components and connections of the console.
Defines key terms used throughout the console's operation.
Instructions for connecting and turning on the console.
Guides through initial console setup and patching fixtures.
Step-by-step process for creating a single cue.
Instructions for grouping cues into a sequence.
How to run or play back a programmed cue-list.
Describes rear panel connections for DMX, MIDI, SMPTE, etc.
Details the touch screen and LCD display layouts.
Explains the function of the console's programming keys.
Covers the faders and buttons for running shows.
Guides through console configuration options for shows.
Utilities for show management, clock, and calibration.
Selecting fixtures for programming via panel or groups.
Modifying fixture attributes like color, position, etc.
Selecting playback registers to store cues.
Procedure for saving programmed cues.
Exiting the editor and preparing for playback.
Visualizing stored cues and cue-lists.
Reloading and updating cues in the editor.
Overview of playback registers and page structures.
Managing cue timing parameters like delay and fade.
Navigating and managing playback pages.
Defines palette categories and attributes.
Steps to create custom color, pan-tilt, and other palettes.
Editing existing palette settings.
Reordering palettes.
Removing a palette from memory.
Customizing palette key colors and labels.
Applying palettes to create cues.
Overview of the effects generator and its components.
Interface for creating and editing effects.
Guides for creating color, dimmer, and pan/tilt effects.
Playing back cues that include programmed effects.
| Brand | SGM |
|---|---|
| Model | Pilot 3000 |
| Category | Music Mixer |
| Language | English |