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Vectorworks 2010 - 3 D Modeling; Manipulating Solids and 3 D Primitives

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44 Vectorworks 2010 Products
Vectorworks Spotlight 2010 Getting Started Guide
3D Modeling
We’ve looked at a number of ways to work in 2D and convert those objects to 3D. Let’s take a brief look at ways to manipulate 3D
objects and work directly in 3D.
Manipulating Solids
Model>Add Solids and Model>Subtract Solids are the 3D equivalents of Add & Clip Surfaces. Take them out for a test drive, create
a couple of intersecting 3D Objects, select them both and try Adding and Subtracting. Note the red outline provided by the application
so you can visualize how you are combining the objects. Like in the 2D world, you can also work with more than two objects at once for
some operations.
After you have created objects by adding or subtracting, you can double click on those objects to edit or move the base forms.
3D Primitives
Hover around the 3D Modeling Tool Set and see what tools are installed. Stay away from anything that says NURBS for right now.
NURBS are complex curves and surfaces, which help accomplish amazing modeling tasks, but right now we’re going to use some
more basic approaches. After we have had a bit of time to explore these tools, we’ll take a look at NURBS, in the last section.
In a new document with 1:1 scale, with the 3D Polygon tool, draw a free form shape. In the OIP, enter a Z value and notice that you
have a planar object oating in space. By carefully placing 3D Locus Points in space and connecting with the 3d Polygon T
ool, you can
create forms that would be difcult or impossible with other techniques.
Experiment with the other 3D Modeling Tools and make a variety of forms. When you draw with the 3D Rectangle Tool, you will see that
you are asked for the extrusion before drawing. You still have access to the Floating Data Bar and you do not have the ability to
absolutely place the object.

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